LF UPDATED Chimera Hue
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Chimera HUE
"An early general-purpose frame. Designed for deployment as clerks, caretakers, and other organic-facing tasks. Though now with aging hardware, they are still considered a classic, and can often be found still at work in various establishments."Presenting the Enhanced Edition of the Chimera: HUEFeaturing modeled mechanical interiors with animated moving parts, toggleable transparent covers, Audiolink, and more!The new Halloween variant is included in the files for all new purchases and existing owners! Be aware though that there is NO Quest compatible version of the Halloween variant! Its far too detailed to reach any decent rating for the Quest/Android platform.Happy Haunting!Features48k Polys (12k for Quest version)Medium performance rating on PC and Quest4K texturesAvatar Dynamics PhysbonesPhysbones included in Quest version!Custom sitting and lying animationsHoverboard mode with a full set of custom movement animations!Individually toggleable clothing: Jacket, Collar, Leg Harness, and SatchelGesture-controlled facial expressions In-game color adjustment controlsToggleable Audiolink modeToggleable decals layerIncluded variants with alternate parts: spooky face and cat tailIncludesBlender Project FilesFully Configured Unity PackagePhotoshop and PNG Texture FilesAlternate Blender and Unity Package Optimized for QuestQuest NotesDue to limitations in the Quest standalone platform, many features such as the transparent covers, detailed interiors, and toggleable parts are not available in the Quest version. If Quest-compatibility is a priority for you I recommend my previous avatar the ChimeraBuy with confidence, try the avatar first in my VRChat avatar world.Requirements Current Version of Unity 2019 for VRChat (2019.4.31f1 or newer) for WindowsLatest VRChat Avatar SDK 3 (VCC Avatars SDK 3.1.10 or newer)Optional Blender 3.6 LTS or newer (only required to customize models)Photoshop CS6 or newer, or other image editor that supports PSD files (only required to customize textures)Patch NotesPatch 1 - 12/20/2021Adjusted skeleton to fix issues with full-body tracking!Disabled "Sort Hierarchy By Name" to suppress warning about bone order. Disabled unnecessary mipmapping on all textures to reduce file size and import time.Patch 2 - 4/20/2022Updated for Avatar Dynamics!Converted all dynamic bones to physbones.Removed dynamic bone colliders in hands.Adjusted ear bones for physbones.Moved fingers up slightly to better line up with collider auto-generation.Added expression animations to the ears. Added toggle to have ears straight up.Improvements to alt-face emote blendshapes. Combined Desktop and Quest versions into one unitypackage to make them easier to update.Added hoverboard to quest version.Quest Bondi color now more closely matches color on PC version.Patch 2.1 - 4/23/2022Disable posing on satchelSet all audio SFX to mono (decreases download size)Fix ears up resetting during skateboard/emotes/afkFix afk ear animation not working.Removed unnecessary head collider.Patch 3 - 5/23/2022Added new dedicated ear emote animations for ears up mode.Added nose boop degauss animation.Added extra sitting state to locomotion layer.Patch 4 - 6/30/2022Add toggle for Furality Aqua shader (not included).Split clothes out to separate meshes in order to ease customization and allow compatibility with more shaders.Disabled SCSS inventory system.Moved AudioLink and LumaGlow to "ch_skin" integer to make it easier to add your own material swaps.Removed unnecessary chest collider with small tweaks to the collar physbone.Patch 4.1 - 7/16/2022Fix mask missing from H/S/B shift causing glass turning white at high brightness.Patch 5 - 09/16/2022Fix the face on the Quest version getting stuck in a startup loop in some conditions.Add collar toggle to Quest version.Patch 6 - 3/2/2023Update to VCC.Update to Poiyomi 7.3.050.Optimize texture import settings for VRAM usage.Patch 6.1 - 4/12/2023Update license.Patch 6.2 - 7/6/2023Convert pose library to pose assets for newer versions of blender.Blend file now requires blender v3.3.4+Patch 7 - 8/1/2023Update Poiyomi to 8.1Add vertex colors to fix scaling issues with Poiyomi dissolve.Convert packed maps to use blender compositor (+add maps for poiyomi 8).Set up normal heightmaps for baking in blender.Update decal UVs PNG to match.Remove duplicate textures for Quest version in favor of platform overrides.(Blend file now requires blender v3.6+)Patch 8 - 9/19/2023Fix startup looping when the avatar finishes loading for the remote player before loading for the wearer.Slightly adjust knee mesh to reduce clipping.Slightly adjust face mesh (and emission texture) to smooth out strange dent.Update thumbnail for SDK 3.3.0.Update included Poiyomi to 8.1.167.Patch 9 - 11/20/2023Fix mouth getting stuck when hand gestures are mismatched.Simplify Action layer via masking.Reorganized some files in Unity.Remove old Physbone reset transform animations in favor of "Reset When Disabled".Add "FacialExpressionsDisabled" parameter to animators in prep for face tracking.Update Sitting layer to not lock lower body while in FBT.Add viseme shapes to both face variants.Patch 10 - 1/13/2023Separate AO adjustments into its own PSD.Lighten AO around knee joints.Add skate-enable-transform.anim to Gesture layer to fix skateboard staying invisible when using VRCFury.(VRCFury moves all animations to the FX layer, which overrides the Action layer, causing the skateboard to stay hidden).Adjust idle sound effect settings based on AJMGame's recommendation :).Patch 11 - 3/17/2024Re-organized poiyomi covers material to make use of the packed masks texture.There are now 3 separate masks controlling dissolve (R), detail normal (G), and color shift (B).Some textures related to the covers have had their resolution reduced, and almost all textures now have mipmaps enabled. The Covers' emission has been set to "use base color as map" so that the emission picks up on the current hue of the panels.Added tiled noise detail normal map and removed existing noise texture from height/normal and smoothness maps.Quest version now stores the detail mask in the alpha channel of the covers albedo map.Generating the quest albedo map is now handled automatically by blender's compositor, no need to manually make a gray panels texture anymore.Moved the hip joint panel to the covers material so that it dissolves with the covers.This requires a small update to the FBX that assigns the covers material to those panels as well as adds the vertex colors for the dissolve.Fixed stickers appearing semi-transparent, stickers are now as opaque as they appear on their texture.Added the decal texture to the poiyomi global masks and set it to apply additively to the base material alpha.This also modifies the decals-off and decals-on animations to blend up and down that global mask slot.LicenseThe assets are provided "AS IS", without warranty of any kind. In no event shall the author be liable for any claim, damages or other liability, arising from, out of or in connection with these assets.Rights✓ You may edit and customize for your own personal use.✓ You may edit and upload for private use onto VRChat, Chillout, Resonite, and other social and game platforms.✓ You may edit and upload as public/cloneable onto VRChat and other social and game platforms, however:You must include a link back to my store page that is clearly listed somewhere.The platform in question must have a reasonable level of security to not leak source assets.✓ You may edit and re-purpose for use as a VTuber or other virtual avatar, as long as credit clearly listed somewhere.✓ You may purchase and edit this model as part of commission work, as long as at least one copy is purchased per user involved.Restrictions✗ You may NOT use to promote any form of hate speech, through your own actions or through modifications to the avatar.✗ You may NOT resell or redistribute the model or parts, even in heavily modified form.✗ You may NOT claim the model as your own work✗ You may NOT use the model or assets for any commercial purposes.Looking forward to seeing what y'all do with it!Feel free to share your creations with me on twitter @lackofbindings
Gumroad (lackofbindings.gumroad.com)
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@grenadefight bump