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  4. What base do You use, & Why? Balancing identity, obsecurity, and customization.

What base do You use, & Why? Balancing identity, obsecurity, and customization.

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  • momM
    momM
    mom
    wrote on last edited by
    #15

    Hope Im not too late to the party, But i can definitely agree that I also use Selestia as a body base nearly constantly, Though i spend a week or so in blender per avatar nowadays, So theyre mostly unrecognizable. Selestia just has alot of good assets !!! I use any head I like but I mostly go with Manuka or Kikyo's heads :3 ! Both of these are Manuka heads! its more obvious on some than others. (I don't have any pictures of my more recent ones unfortunately)
    Screenshot_1920x1080_125.png Screenshot_1920x1080_85.png !!!

    ☾✩☽
    she/her! / local mom / Have a wonderful day!! (Not interested in trades, lol. Just share to everyone instead.) Don't forget to upvote your local asset providers!
    ☾✩☽

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    • RollThatRickR
      RollThatRickR
      RollThatRick
      wrote on last edited by
      #16

      omg they look so good!! You couldn't even tell this is using a base!

      (´-`).。oO(file.jpg)

      Trades List: https://drive.google.com/drive/folders/1Di7x2_fK7l8i9fESsHowmxuoXie7iU-a

      1 Reply Last reply
      0
      • ?
        ?
        A Former User
        wrote on last edited by [[global:former-user]]
        #17
        This post is deleted!
        1 Reply Last reply
        0
        • ForestallerF
          ForestallerF
          Forestaller
          wrote on last edited by
          #18

          Slightly off topic would anyone know how to make the body and head the same color after stitching together?

          bdawgB 1 Reply Last reply
          0
          • ForestallerF Forestaller

            Slightly off topic would anyone know how to make the body and head the same color after stitching together?

            bdawgB
            bdawgB
            bdawg
            wrote on last edited by
            #19

            @Forestaller
            Are you asking about matching skin tones?
            The way that I do this is by getting both models photoshop files because they normally have each layer separated and then selecting which color I want in particular with the dropper tool, and then coloring the base layer to match. (usually I decide to match the head to the body color since I find this to be way simpler)
            You don't need the base of the face to be exact, but its important to make the 'shadow' part as close as possible so that the seem is less noticeable. You should also make sure both of the materials have the exact same properties so they look as close as possible.

            If this is something you need further help with I don't mind assisting to the best of my ability^

            Screenshot 2024-06-17 083155.png
            (You can see the gap if you're searching for it, but the hair will end up obscuring it anyways)

            [Unity/Blender Support]
            If you need help with anything, please ask.

            U 1 Reply Last reply
            0
            • U
              U
              UserNameHere
              wrote on last edited by
              #20

              I find this post in a good time. This, and your older posts about models, gave me some insight as I'm also getting my feet wet with editing an avatar rather than using one as is. So thanks for the post and archive threads.

              Though, despite these threads and a guide I'm using, I'm still hesitant on how I should go at it. I have a few models in mind, but then getting outfits to fit on bodies they weren't meant to sounds awful. Already use Blender, but saying I have basic knowledge of it may be much, but I'm managed a bit. Your old post about having one avatar with multiple outfits or multiple avatars with multiple outfits is another thought I've had. Would make it easier than to deal with making more parameters for it to all play nicely...

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              0
              • DarkSkyD
                DarkSkyD
                DarkSky
                wrote on last edited by
                #21

                Honestly, Selestia's been my go-to simply because of the sheer amount of available outfits/extras for her, although I like Shinra's a bit more overall. Although I AM pretty new to all of this, still mostly experimenting so I've been avoiding anything that, for example, requires blender.

                Dumb question though for anyone more "expert" than me, which base would you say has the breasts that end up looking "bigger"? Of course, cranking up the relative blendshape to maximum. Because I feel like it's still Shinra's, but it may just be me. Would like to hear what everyone else thinks.

                bdawgB 1 Reply Last reply
                0
                • DarkSkyD DarkSky

                  Honestly, Selestia's been my go-to simply because of the sheer amount of available outfits/extras for her, although I like Shinra's a bit more overall. Although I AM pretty new to all of this, still mostly experimenting so I've been avoiding anything that, for example, requires blender.

                  Dumb question though for anyone more "expert" than me, which base would you say has the breasts that end up looking "bigger"? Of course, cranking up the relative blendshape to maximum. Because I feel like it's still Shinra's, but it may just be me. Would like to hear what everyone else thinks.

                  bdawgB
                  bdawgB
                  bdawg
                  wrote on last edited by
                  #22

                  @DarkSky

                  Whenever I happen to see a model with super exaggerated proportions it tends to be Selestia, though a great deal of them are further edited to make their proportions larger, I think compared to some of the more common models, her chest tends to look larger. When using Shinra for the brief amount that I have I never really made her chest any larger than what it was by default so I can't say too much on that front.

                  [Unity/Blender Support]
                  If you need help with anything, please ask.

                  DarkSkyD 1 Reply Last reply
                  0
                  • bdawgB bdawg

                    @DarkSky

                    Whenever I happen to see a model with super exaggerated proportions it tends to be Selestia, though a great deal of them are further edited to make their proportions larger, I think compared to some of the more common models, her chest tends to look larger. When using Shinra for the brief amount that I have I never really made her chest any larger than what it was by default so I can't say too much on that front.

                    DarkSkyD
                    DarkSkyD
                    DarkSky
                    wrote on last edited by
                    #23

                    @boofbug Thanks for replying! Although I think for Selestia there's outright an asset that enlarges them waaay beyond their limit, so that's probably what you're talking about! No idea how well that plays with just about any outfit though ahahah. But thank you for the reply!~

                    1 Reply Last reply
                    0
                    • bdawgB bdawg

                      @Forestaller
                      Are you asking about matching skin tones?
                      The way that I do this is by getting both models photoshop files because they normally have each layer separated and then selecting which color I want in particular with the dropper tool, and then coloring the base layer to match. (usually I decide to match the head to the body color since I find this to be way simpler)
                      You don't need the base of the face to be exact, but its important to make the 'shadow' part as close as possible so that the seem is less noticeable. You should also make sure both of the materials have the exact same properties so they look as close as possible.

                      If this is something you need further help with I don't mind assisting to the best of my ability^

                      Screenshot 2024-06-17 083155.png
                      (You can see the gap if you're searching for it, but the hair will end up obscuring it anyways)

                      U
                      U
                      UserNameHere
                      wrote on last edited by
                      #24

                      @bdawg Hey, if you wouldn't mind would you kindly assist me in matching skin tones? The body has a psd file, the head does not, not sure how difficult that makes things, but on what to do next after putting both the psd and png into PS. I have an idea of what may be next with color picker, brush, but if you could suffer writing what you normally do I'd really appreciate it. Just tried midway typing this and had some issues. If either here or a direct message would be better going forward, if so, as well.

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