anyone knwo how to fix lil Toon shader breaking after exporting an avi from blender back into unity
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looks like its the outline on the shader, just go to that in the materials and either turn it down (ie. 0.00003 rather than 0.03) or off
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@jackalrabbit okay i will try it
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no worries! it does that to me occasionally too, not sure the reasoning but at least its an easy fix
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To prevent this in the future and keep the outline values at their defaults, Aswell as making sure you dont have to resize any physbone radius values the same way, select "FBX All" When you export your avatar from blender