lf:InvisMaskBehind shader
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lf:InvisMaskBehind shader
shader that hides the name
just create a cube and place it on top of the avatar's head and play the shader on the cube and toggle it on and off to hide the nickname
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Simple code but here:
Shader "InvisibleMaskBehind" {
SubShader {
// draw after all opaque objects (queue = 2001):
Tags { "Queue"="Transparent-1" }
Pass {
Blend Zero One // keep the image behind it
}
}
} -