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  4. VRCW Recovery Tool. Get Fully Working Unity Projects Out of VRCW Files

VRCW Recovery Tool. Get Fully Working Unity Projects Out of VRCW Files

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toolworldextractvrcwvrcw to unityworld ripping
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  • K
    K
    kirin35
    wrote last edited by kirin35
    #1

    VRCW-Recovery

    VRCW-Recovery takes the world's .vrcw file and rebuilds it as a Unity 2022.3.22f1 project you can open, edit and upload again.

    It's a single Windows app.

    [register or login to view this hidden content]
    Virustotal 1.2

    01-setup.png
    02-recover.png
    03-reports.png 17-recovering-b.png

    What you get back

    • Scenes and prefabs, as a working VRChat Worlds project
    • Meshes, textures, materials, audio and animations
    • Baked lighting and light probes, so the world looks lit the way it was
    • Udon programs, decompiled back into UdonSharp scripts
    • Shaders. The app looks for the real source first: in your own shader folders, in packages it finds online, and on public shader download pages. If none of those has it, the shader is decompiled from the world file. As a last resort it uses a stand-in that keeps the material's colors and textures.
    • VRChat packages the world was built with, such as shader or prefab packages. A package is added only when the app can confirm the world really used it.
    • Older SDK2 worlds: triggers are turned into components that do the same job

    Before a run counts as finished, the app opens the project in Unity and checks that it compiles and passes the SDK's checks. If a package breaks the project, the app removes it and builds again.

    What can't come back

    A world file only holds what the game needs to run the world. Anything that existed only in the creator's Unity project is gone:

    • the original script source. Decompiled scripts do the same thing, but names, comments and layout are lost
    • source art files such as PSD, BLEND and Shader Graph files. You get the finished textures and meshes instead
    • editor-only tools and scripts
    • the lighting bake cache. The baked lighting itself is recovered, but changing it means baking again
    • anything stored on a server or downloaded at runtime

    Getting started

    1. Install Unity 2022.3.22f1 through Unity Hub. The app finds it; it never downloads Unity for you.
    2. Open VRCW-Recovery and accept the agreement.
    3. Setup: click Get everything. It downloads and verifies the VRChat SDK and the recovery tools. If you already have one of them, you can point Setup at your copy instead.
    4. Recover: drop in your .vrcw file, choose where to save the project, and click Start. Each step shows its progress live, and you can switch pages while it runs.
    5. Reports: see what was restored and what needs attention. Each material is listed with how close its shader is to the original.
    6. Impot: point VCC/ALCOM to the output folder and open in unity!

    Tip: if the world uses paid shaders or Booth packages you have, put them in one folder and add it under Libraries. The app checks each one against the world and uses only what the world really used, so you get the real shaders instead of rebuilt ones.

    Good to know

    • You're responsible for what you do with recovered content.
    • Read RECOVERY-AUDIT.md in the recovered project before you publish anything. It lists what was rebuilt, approximated or left out.
    • The app doesn't check for updates, and links open only when you click them.

    Example Screenshots

    I have used it on some popular worlds, screenshots and some recovered project files are below.

    screenshots
    [register or login to view this hidden content]


    Tool for downloading VRCW files. (not made by me)

    1 Reply Last reply
    22
    • yumyuriY
      yumyuriY
      yumyuri
      wrote last edited by
      #2

      its epic

      1 Reply Last reply
      β™₯
      0
      • M I K O S H IM
        M I K O S H IM
        M I K O S H I
        wrote last edited by
        #3

        ur AMAZINGGG dude thank u sm!!

        1 Reply Last reply
        β™₯
        0
        • K
          K
          kirin35
          wrote last edited by
          #4

          Updated the tool for 1.1
          The links are updated in the main post.

          More of the world comes back with its real shaders.

          • Shaders that need LTCGI (Mochie, Silent’s Filamented, and others) now compile. Recovery installs LTCGI when an installed shader needs it. Before, these shaders were installed but failed to compile, so their materials fell back to approximations.

          • When two shader packages would write into the same folder, only the better match is installed. Before, both got installed, broke each other, and were removed, so the world got neither. Poiyomi was the case that showed it.

          • In my test worlds, this moved 170 materials onto their real, editable shaders. One world went from 130 approximated materials to none.

          Animations that work. Animation curves that only kept a hashed property name are matched back to the real property, such as a color or a blend shape, so those animations play again.

          Fewer slow retries. Worlds using packages like YamaPlayer used to fail their first Unity pass, because of an UdonSharp issue, and only passed on a second try. They now pass the first time, which saves about 20 minutes on those worlds.

          Better shader decompiling. The bundled shader decompiler handles shaders it used to crash on, including post-processing, particle and line shaders.

          Other

          • The recovery audit shows the correct shader counts.
          • Reports name shaders that failed to compile, and packages skipped because they overlap.
          1 Reply Last reply
          0
          • K
            K
            kirin35
            wrote last edited by
            #5

            App updated to 1.2 version.
            Links are updated in the main post.

            • Added Japanese, Simplified Chinese and Traditional Chinese language options.
              These are machine translated do not expect perfection. Logs and reports are still in English.

            Recovery improvements:

            • Packages that need each other now get versions that fit together.
            • Two copies of the same Udon script on one object now each keep their settings.
            • More decompiled shaders now compile.

            Fixes:

            • Fewer runs fail because a log file is in use.

            More on the chages can be found here if you are insterested.

            1 Reply Last reply
            1
            • T
              T
              trashpanda
              wrote last edited by
              #6

              This is fantastic, it's working great! The decompiled worlds are surprisingly functional. Functionality wise, i only noticed some shader issues with some awkward shaders. Otherwise it's perfect.
              One UI issue only, i'm on Windows 10 and the UI's background is transparent for some reason. Everything else is working with no problems.

              Many thanks for this!

              K 1 Reply Last reply
              0
              • T trashpanda

                This is fantastic, it's working great! The decompiled worlds are surprisingly functional. Functionality wise, i only noticed some shader issues with some awkward shaders. Otherwise it's perfect.
                One UI issue only, i'm on Windows 10 and the UI's background is transparent for some reason. Everything else is working with no problems.

                Many thanks for this!

                K
                K
                kirin35
                wrote last edited by kirin35
                #7

                @trashpanda I am glad you like it. Some shader + material combinations are really hard to get exactly like the original unfortunately. I just try to make that subset of shaders smaller with each update.

                Regarding the transparent background; before I only had tested it on win11 hence never knew the error, this will be fixed on 1.4.0 along with the linux version.

                D 1 Reply Last reply
                πŸ‘
                0
                • K kirin35

                  @trashpanda I am glad you like it. Some shader + material combinations are really hard to get exactly like the original unfortunately. I just try to make that subset of shaders smaller with each update.

                  Regarding the transparent background; before I only had tested it on win11 hence never knew the error, this will be fixed on 1.4.0 along with the linux version.

                  D
                  D
                  DreamDeku
                  wrote last edited by
                  #8

                  @kirin35 1.3 was a big improvement i am now a member paying for your coffee lol one thing i am noticing with some shaders is in vr the left eye looks great but the right eye has some shaders follow your line of sight and stretch and stuff

                  oxygynO K 2 Replies Last reply
                  0
                  • D DreamDeku

                    @kirin35 1.3 was a big improvement i am now a member paying for your coffee lol one thing i am noticing with some shaders is in vr the left eye looks great but the right eye has some shaders follow your line of sight and stretch and stuff

                    oxygynO
                    oxygynO
                    oxygyn
                    wrote last edited by
                    #9

                    @DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.

                    friendly, helpful, asset hoarder. no gatekeeping no trading. β™₯

                    K 1 Reply Last reply
                    0
                    • D
                      D
                      DreamDeku
                      wrote last edited by
                      #10

                      like for instance one was a lava lamp shader, i had to find the real one buy it and replace the shader then it worked, but it was so close to working with this tool it was just the left eye that was wonky

                      oxygynO 1 Reply Last reply
                      0
                      • D DreamDeku

                        like for instance one was a lava lamp shader, i had to find the real one buy it and replace the shader then it worked, but it was so close to working with this tool it was just the left eye that was wonky

                        oxygynO
                        oxygynO
                        oxygyn
                        wrote last edited by oxygyn
                        #11

                        @DreamDeku a lava lamp shader? interesting. from my experience it was 99% always the TV shader (i've been manually repairing worlds way before this program). interesting, thanks for letting us know!

                        friendly, helpful, asset hoarder. no gatekeeping no trading. β™₯

                        1 Reply Last reply
                        0
                        • D DreamDeku

                          @kirin35 1.3 was a big improvement i am now a member paying for your coffee lol one thing i am noticing with some shaders is in vr the left eye looks great but the right eye has some shaders follow your line of sight and stretch and stuff

                          K
                          K
                          kirin35
                          wrote last edited by
                          #12

                          @DreamDeku said:

                          @kirin35 1.3 was a big improvement i am now a member paying for your coffee lol one thing i am noticing with some shaders is in vr the left eye looks great but the right eye has some shaders follow your line of sight and stretch and stuff

                          This was an issue with how the shader decompiler handled the matrix arrays. I have now written my own shader decompiler for this program, and this issue is fixed on it. So the next version (1.4) should fix the issue you are describing.

                          1 Reply Last reply
                          πŸ™‚
                          0
                          • oxygynO oxygyn

                            @DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.

                            K
                            K
                            kirin35
                            wrote last edited by
                            #13

                            @oxygyn said:

                            @DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.

                            The program actually auto applies the real shaders, if it has access to the real shader package. So ProTV almost always look right.

                            oxygynO 1 Reply Last reply
                            0
                            • NEET113N
                              NEET113N
                              NEET113
                              wrote last edited by NEET113
                              #14

                              Thank you so much for this amazing tool!

                              I'm running into an issue during the consolidation process. After 1800 seconds (30 minutes), it fails with the following error:

                              consolidation: failed consolidate timed out after 1800s

                              Is the 1800-second timeout an intentional limit, or does this indicate that something is going wrong? If this isn't expected behavior, is there anything I can do to fix it?😭😭😭

                              K 1 Reply Last reply
                              0
                              • K kirin35

                                @oxygyn said:

                                @DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.

                                The program actually auto applies the real shaders, if it has access to the real shader package. So ProTV almost always look right.

                                oxygynO
                                oxygynO
                                oxygyn
                                wrote last edited by
                                #15

                                @kirin35 that is amazing ! ur program is the ONLY thing i have ever paid for when it comes to unity/vrchat . thanks for this incredible tool

                                friendly, helpful, asset hoarder. no gatekeeping no trading. β™₯

                                1 Reply Last reply
                                β™₯
                                1
                                • NEET113N NEET113

                                  Thank you so much for this amazing tool!

                                  I'm running into an issue during the consolidation process. After 1800 seconds (30 minutes), it fails with the following error:

                                  consolidation: failed consolidate timed out after 1800s

                                  Is the 1800-second timeout an intentional limit, or does this indicate that something is going wrong? If this isn't expected behavior, is there anything I can do to fix it?😭😭😭

                                  K
                                  K
                                  kirin35
                                  wrote last edited by kirin35
                                  #16

                                  @NEET113 said:

                                  Thank you so much for this amazing tool!

                                  I'm running into an issue during the consolidation process. After 1800 seconds (30 minutes), it fails with the following error:

                                  consolidation: failed consolidate timed out after 1800s

                                  Is the 1800-second timeout an intentional limit, or does this indicate that something is going wrong? If this isn't expected behavior, is there anything I can do to fix it?😭😭😭

                                  On the recovery page, if you click on Advanced there is an option to specify the Unity time out limit, try putting a large number there(it is in minutes do like 120, that should be fine.). On big worlds; basically anything above 1GB .vrcw file, it is the expected behaviour.

                                  1 Reply Last reply
                                  β™₯
                                  0
                                  • NEET113N
                                    NEET113N
                                    NEET113
                                    wrote last edited by
                                    #17

                                    Thank you so much! I'll give it a try. 😊😊😊

                                    1 Reply Last reply
                                    0
                                    • NEET113N
                                      NEET113N
                                      NEET113
                                      wrote last edited by
                                      #18

                                      γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
                                      γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

                                      Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

                                      K 1 Reply Last reply
                                      0
                                      • NEET113N NEET113

                                        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
                                        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

                                        Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

                                        K
                                        K
                                        kirin35
                                        wrote last edited by
                                        #19

                                        @NEET113 said:

                                        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
                                        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

                                        Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

                                        Open a terminal where you have the .exe;
                                        Type this command:

                                        Start-Process .\VRCW-Recovery-1.3.0.exe -ArgumentList 'recover','"C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw"','--output-root','"E:\VRC-Recovery"','--depth','standard','--reuse-staging','--tool-timeout-seconds','0','--unity-timeout-seconds','18000' -Wait -NoNewWindow
                                        

                                        Change "C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw" with your actual path to .vrcw, if u deleted the .staging folder remove --reuse-staging flag.

                                        1 Reply Last reply
                                        0
                                        • DAMIANARO ITAD
                                          DAMIANARO ITAD
                                          DAMIANARO ITA
                                          wrote last edited by
                                          #20

                                          @kirin35 Do you have the version for VRCA?

                                          K 1 Reply Last reply
                                          0

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