Help to make a quest compatible of this avi
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By the way, sorry for the delay, buuut..

after extensive testing, I only found out that the easiest fix for the eyes would require putting these first two material shaders together, since the third is the solution, but as you can sees.. somehow not quest friendly, despite being in MOBILE shaders..process requires making a copy of the eye materials since mouths r just fine, rewiring the copies to sync with the previous, so the two overlap and act as one.. dunno how to do that, thats just the rough idea I hads.. :<
bump :3 -
By the way, sorry for the delay, buuut..

after extensive testing, I only found out that the easiest fix for the eyes would require putting these first two material shaders together, since the third is the solution, but as you can sees.. somehow not quest friendly, despite being in MOBILE shaders..process requires making a copy of the eye materials since mouths r just fine, rewiring the copies to sync with the previous, so the two overlap and act as one.. dunno how to do that, thats just the rough idea I hads.. :<
bump :3@Resu thanks for the information
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bump for help
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