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  4. [GIFT] リンネ - Face Tracking Add-on

[GIFT] リンネ - Face Tracking Add-on

Scheduled Pinned Locked Moved Gifts / Downloads
facetrackingface trackinglinneboothbooth asset
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  • N
    N
    Nyanyan
    wrote last edited by
    #1

    BL
    [register or login to view this hidden content] - pass: givingbackiguess
    you will also need this asset and jerrys templates

    How to install from booth:

    1.
    Install VRCFaceTracking template for your project
    Import FaceTra, BlendShare, Avatar, and this product to your project
    
    2.
    Put the avatar prefab in Hierarchy.
    Change the scale of the avatar, use the body of another avatar, etc.
    If the position of the avatar's face is changed from prefab, it will not work correctly.
    
    3.
    Create an Empty directly under the avatar and select "Hai's FaceTra Shape Creator" from "Add Component"
    Avatars used for "Aveter Root"
    "Face Mesh" with the avatar's face object
    Set the file DLed from this product to "Face Tra File".
    
    4.
    Put the following prefab directly under the avatar.
    "Packages" > "VRCFT - Jerry's Templates" > "Prefabs"
    When you use ModularAvatar - MA_UE_VRCFT.prefab
    When you use VRCFury - VF_UE_VRCFT.prefab
    
    5.
    If you are using "MA_UE_VRCFT.prefab",
    Change the "Layer Integration Priority" of "MA_UE_VRCFT" to "-1" of "MA_UE_VRCFT".
    
    6.
    Replace the FX of the avatar with the one that is included with this product.
    
    7.
    Upload it.
    If you are using HMD that cannot track your tongue, or if you are using "MA_UE_VRCFT.prefab",
    There is no problem to ignore the ModularAvatar warning at the time of upload.
    If you are using an HMD that allows you to track your tongue, consider using VF_UE_VRCFT.prefab.
    If you use "VF_UE_VRCFT.prefab", the warning will not be displayed.
    

    Also, the avatar has blinking implemented in the FX layer so you will need to mess with it if you don't want the blinking to conflict with the face tracking.

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