VRCW Hotswap Script (beta)
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@thebigbaddawg nope no encryption ive done popcorn palace as a test
@Verdanṫ And you can join fine on PC?
Can you upload these bundles on a file uploading site and DM me link perhaps?
I'm really curious -
@Verdanṫ And you can join fine on PC?
Can you upload these bundles on a file uploading site and DM me link perhaps?
I'm really curious@thebigbaddawg mhm one sec im making a vid example for popcorn palace rq
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@thebigbaddawg mhm one sec im making a vid example for popcorn palace rq
@Verdanṫ I'm just really surprised it's as easy as taking the asset url from the .json lol, and it just downloads decrypted.
I was unaware, I thought security was way more hardened, I haven't been messing with VRC too much in the last few years -
@Verdanṫ I'm just really surprised it's as easy as taking the asset url from the .json lol, and it just downloads decrypted.
I was unaware, I thought security was way more hardened, I haven't been messing with VRC too much in the last few years@thebigbaddawg its only your own vrca's and any vrcw thats decrypted by default clients are required otherwise ive seen a script someone had recently that worked but ive lost the post
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Y yuu_ki referenced this topic on
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For the cases where the world it's way too big like LiveHouse_MMD, is there absolutely anything that can be done to upload it?
Basically by packing it with a different method instead of LZ4runtime, which is not part of the script yet, also can take a long time with big worlds, but then letting it sit on VRC servers for a while somehow can make it work, because on initial join it refuses me when packed with methods other than lz4runtime ^^
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Basically by packing it with a different method instead of LZ4runtime, which is not part of the script yet, also can take a long time with big worlds, but then letting it sit on VRC servers for a while somehow can make it work, because on initial join it refuses me when packed with methods other than lz4runtime ^^
@thebigbaddawg Seeing that screenshot is so great! I can't wait for that alternative method to be implemented into the script, thank you for all your hard work

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https://github.com/thebigbaddawg/VRCW-Hotswap/releases/tag/worldsv104beta
Patch notes:
Internal logic and UI/flow revised (reworked hotswap/pack/upload handling and related helpers).
Added AssetsTools .NET Compressor to enable ability to pack worlds with LZMA/LZ4. (unsigned self-contained .NET)
Added localization for Japanese, Simplified Chinese, Korean, Spanish. / 日本語 , 中文 (简体), 한국어, Españolbiggest update yet ngl
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After I successfully uploaded a VRCW world, I can't join it in the game. It says this world is not compatible with the current platform.
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After I successfully uploaded a VRCW world, I can't join it in the game. It says this world is not compatible with the current platform.
@lenglingcui Hmm, are you using matching unity version? and which packing method are you trying to use? without more details I can't really help much.
I'll send you a DM and you could link me the world etc. and I can try to helpI will say though, there's likely something wrong with the specific world bundle you are trying to use, because when I was testing the new version release this morning everything worked fine
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@lenglingcui Hmm, are you using matching unity version? and which packing method are you trying to use? without more details I can't really help much.
I'll send you a DM and you could link me the world etc. and I can try to helpI will say though, there's likely something wrong with the specific world bundle you are trying to use, because when I was testing the new version release this morning everything worked fine
@thebigbaddawg It looks like there's no problem now. I waited for half an hour, and now I can enter the game world normally. Thanks for your reply.
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@thebigbaddawg It looks like there's no problem now. I waited for half an hour, and now I can enter the game world normally. Thanks for your reply.
@lenglingcui Thanks for confirming, yes if using LZMA/LZ4 (non runtime), it can take time for the world to "process"
Sometimes 5 minutes, sometimes 30.
LZ4Runtime should be near instant
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I am having problems to upload LiveHouse and wanted to ask if i was doing something wrong, these are my exact steps:
-Open the project and upload the basic default world just as it is
-Load the vrcw of LiveHouse using LZMA
-Upload it and try to join just in case, it downloads the world but doesn't let me join
-Let it sit for 5 hours and trying again, it no longers download the world and apparently isn't catched now
-Try again in 24 hours but it's the same as last stepAny pointers or help would be greatly appreciated!
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I am having problems to upload LiveHouse and wanted to ask if i was doing something wrong, these are my exact steps:
-Open the project and upload the basic default world just as it is
-Load the vrcw of LiveHouse using LZMA
-Upload it and try to join just in case, it downloads the world but doesn't let me join
-Let it sit for 5 hours and trying again, it no longers download the world and apparently isn't catched now
-Try again in 24 hours but it's the same as last stepAny pointers or help would be greatly appreciated!
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@DualDusk Did you check for if the vrcw file was the correct unity version? Try using the inspect file to know which unity the world uses, there is no way that a world would not load or let you join otherwise.
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