VRCW Hotswap Script (beta)
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I've updated the script to v1.0.3 beta, which adds compatibility with Unity Editor 2019 & Earlier VRCSDKs, with tested & confirmed working for: Worlds SDK 3.4.2 on Unity 2019.4.31f1 with PC worlds that match 2019.4.31f1.
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I've updated the script to v1.0.3 beta, which adds compatibility with Unity Editor 2019 & Earlier VRCSDKs, with tested & confirmed working for: Worlds SDK 3.4.2 on Unity 2019.4.31f1 with PC worlds that match 2019.4.31f1.
@thebigbaddawg i can confirm if the uncompressed size is small enough and unity versions match it uploads fine
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@thebigbaddawg i can confirm if the uncompressed size is small enough and unity versions match it uploads fine
@Verdanṫ Thanks for confirming, and world is joinable on Android perfectly fine?
Only issue why I wasn't able to test it was because I don't have any Android VRCW's, only PC vrcw's
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@Verdanṫ Thanks for confirming, and world is joinable on Android perfectly fine?
Only issue why I wasn't able to test it was because I don't have any Android VRCW's, only PC vrcw's
@thebigbaddawg yup its actually easy as hell to get vrcw's
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@thebigbaddawg yup its actually easy as hell to get vrcw's
@thebigbaddawg yup its actually easy as hell to get vrcw's
Nice, I will update the script at a later date to just skip the disclaimers for android assuming the world is low enough file size & on the correct unity editor version
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@Verdanṫ Oh wow, on my VRCX it shows as hidden or hexadecimal
but I just looked at VRCX-0 and on vrcx-0 it gives me asset urls for every single version(2017, 2019, 2022), interesting.
Be careful though, I advise on using a VPN/tether when downloading directly like that.
Those bundles should be encrypted, at least the PC onesEdit: nvm I just tried from a VPN and it just kept giving me "Missing Credentials" or "Unauthorized" error
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@Verdanṫ Oh wow, on my VRCX it shows as hidden or hexadecimal
but I just looked at VRCX-0 and on vrcx-0 it gives me asset urls for every single version(2017, 2019, 2022), interesting.
Be careful though, I advise on using a VPN/tether when downloading directly like that.
Those bundles should be encrypted, at least the PC onesEdit: nvm I just tried from a VPN and it just kept giving me "Missing Credentials" or "Unauthorized" error
@thebigbaddawg nope its been reported many times its intentional
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@thebigbaddawg nope its been reported many times its intentional
@Verdanṫ There's no way the PC bundles aren't encrypted though
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@Verdanṫ There's no way the PC bundles aren't encrypted though
@thebigbaddawg nope no encryption ive done popcorn palace as a test
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@thebigbaddawg nope no encryption ive done popcorn palace as a test
@Verdanṫ And you can join fine on PC?
Can you upload these bundles on a file uploading site and DM me link perhaps?
I'm really curious -
@Verdanṫ And you can join fine on PC?
Can you upload these bundles on a file uploading site and DM me link perhaps?
I'm really curious@thebigbaddawg mhm one sec im making a vid example for popcorn palace rq
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@thebigbaddawg mhm one sec im making a vid example for popcorn palace rq
@Verdanṫ I'm just really surprised it's as easy as taking the asset url from the .json lol, and it just downloads decrypted.
I was unaware, I thought security was way more hardened, I haven't been messing with VRC too much in the last few years -
@Verdanṫ I'm just really surprised it's as easy as taking the asset url from the .json lol, and it just downloads decrypted.
I was unaware, I thought security was way more hardened, I haven't been messing with VRC too much in the last few years@thebigbaddawg its only your own vrca's and any vrcw thats decrypted by default clients are required otherwise ive seen a script someone had recently that worked but ive lost the post
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Y yuu_ki referenced this topic on
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For the cases where the world it's way too big like LiveHouse_MMD, is there absolutely anything that can be done to upload it?
Basically by packing it with a different method instead of LZ4runtime, which is not part of the script yet, also can take a long time with big worlds, but then letting it sit on VRC servers for a while somehow can make it work, because on initial join it refuses me when packed with methods other than lz4runtime ^^
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