LF - Armature Tools
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Searching for this if anyone has it! Sounds really useful.
Armature Tools
What is Armature Tools ?A tool made for quickly generating and editing weighted bones.Intended for simple meshes like hair meshes/cards, tails, etc. (Also works for curves, but doesn't apply weights)Removing / editing weighted bones usually comes with extra work in weight painting, which this add-on aim's to make easierGenerate bonesThe add-on uses the mesh topology to grow a bone chain from the selected vertices on a meshThe existing weights on the mesh are preserved.You can choose to add or replace the affected mesh weights with the newly generated onesIn cases with pointy tips, it can automatically detect where each mesh island should startEdit weighted bonesRemove selected bones and transfer their weights to the last selected bone (active bone)Armature ModeAutomatically finds connected armature / meshes and allows for quickly switching modes between mesh and armature.See documentation for more infoFeaturesCurve - creates bone chains for each curve (supports: Bezier, Nurbs, Paths, resolution, cyclic) - Note: Curves can not be weight paintedMesh selection (Edit mode) - bone chains starting from selected vertsMesh islands (Object mode) - bone chains for each island, (uses connected edges or average face area)Mesh islands (Edit mode) - same as object mode, but only uses the islands of selected verticesReverse - Reverses generated bone chainsResample - Resamples generated bone chainsApply weights - Automatically separate and apply weights for each island before joining back togetherPrepare mesh - Removes doubles and sharpens edges that were previously overlappingArmature & Bone name - Set custom name for the generated bones and armature to usRemove - Remove bone & transfer weights to it’s parent bone weightsDissolve - Dissolve bone & transfer weights to it’s parent bone weightsSelected to active - Transfer weights from selected to activeMore edit features are plannedSet mode - Object, edit, pose: Finds attached armature and auto selects/sets active, then enters selected modeSet mode - Weight paint: Automatically finds & selects the relevant armature/meshes to enter weight paint with bone selection. Questions ?Send mail to [email protected] bugs & requests, the discord server is preferred.Link: https://discord.com/invite/bNUVm27DocumentationLink: Notion - Armature Tools Documentation
Gumroad (carls3d.gumroad.com)
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Big stinky +1, I know why it's priced so high but it's a lot for me as a blender baby to justify personaly :')
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Bump