LF - Armature Tools
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Big stinky +1, I know why it's priced so high but it's a lot for me as a blender baby to justify personaly :')
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Searching for this if anyone has it! Sounds really useful.
Armature Tools
What is Armature Tools ?A tool made for quickly generating and editing weighted bones.Intended for simple meshes like hair meshes/cards, tails, etc. (Also works for curves, but doesn't apply weights)Removing / editing weighted bones usually comes with extra work in weight painting, which this add-on aim's to make easierGenerate bonesThe add-on uses the mesh topology to grow a bone chain from the selected vertices on a meshThe existing weights on the mesh are preserved.You can choose to add or replace the affected mesh weights with the newly generated onesIn cases with pointy tips, it can automatically detect where each mesh island should startEdit weighted bonesRemove selected bones and transfer their weights to the last selected bone (active bone)Armature ModeAutomatically finds connected armature / meshes and allows for quickly switching modes between mesh and armature.See documentation for more infoFeatures Curve - creates bone chains for each curve (supports: Bezier, Nurbs, Paths, resolution, cyclic) - Note: Curves can not be weight painted Mesh selection (Edit mode) - bone chains starting from selected verts Mesh islands (Object mode) - bone chains for each island, (uses connected edges or average face area) Mesh islands (Edit mode) - same as object mode, but only uses the islands of selected vertices Reverse - Reverses generated bone chains Resample - Resamples generated bone chains Apply weights - Automatically separate and apply weights for each island before joining back together Prepare mesh - Removes doubles and sharpens edges that were previously overlapping Armature & Bone name - Set custom name for the generated bones and armature to us Remove - Remove bone & transfer weights to it’s parent bone weights Dissolve - Dissolve bone & transfer weights to it’s parent bone weights Selected to active - Transfer weights from selected to active More edit features are planned Set mode - Object, edit, pose: Finds attached armature and auto selects/sets active, then enters selected mode Set mode - Weight paint: Automatically finds & selects the relevant armature/meshes to enter weight paint with bone selection. Questions ?Send mail to [email protected] bugs & requests, the discord server is preferred.Link: https://discord.com/invite/bNUVm27DocumentationLink: Notion - Armature Tools Documentation
Gumroad (carls3d.gumroad.com)
@Minako you can get all their tools for only $10 on their Kofi sub.
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Bump