Shinano Kisekai (237/????)
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L Lotus Okami referenced this topic on
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@Lotus-Okami thank yoouuuu
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Not sure if this is possible, but is there any way for you to see when you're fixing these the name of the asset they used? like im trying to learn from some of these to improve my own unity skills but i was looking at this skin texture and it was nice so actually curious what makeup/skin texture this is...but if its not possible to see the name of the asset/shop thats ok i was just wondering.
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Not sure if this is possible, but is there any way for you to see when you're fixing these the name of the asset they used? like im trying to learn from some of these to improve my own unity skills but i was looking at this skin texture and it was nice so actually curious what makeup/skin texture this is...but if its not possible to see the name of the asset/shop thats ok i was just wondering.
@sweetcandytoxin I dont think thats possible. atleast with my beginner skills in messing with vrca files / trying to fix them myself as well, it's whatever file name it had and that's what you get. Usually skin textures are full on edited onto the base texture so it's not really possible to see what it was unless its put on the avatar with a mask instead of editing the base texture iirc
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@sweetcandytoxin I dont think thats possible. atleast with my beginner skills in messing with vrca files / trying to fix them myself as well, it's whatever file name it had and that's what you get. Usually skin textures are full on edited onto the base texture so it's not really possible to see what it was unless its put on the avatar with a mask instead of editing the base texture iirc
@Ellie ah thats so unfortunate..ive been noticing a lot of these vrcas have really nice skin textures, or the skin just looks so nice maybe shaders or poiyomi? where as the skin textures from makeups ive used from booth just dont look nearly as nice in comparison so i was hoping to dissect some and figure out what was used. guess its not possible.
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