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  4. I'll port any model for $35 (0/2)

I'll port any model for $35 (0/2)

Scheduled Pinned Locked Moved Promotions
portcommissioncashappblendersfm
44 Posts 9 Posters 1.4k Views 8 Watching
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  • O
    O
    orcu
    wrote on last edited by
    #35

    @burgerbutcold I'll bite.

    1 Reply Last reply
    0
    • O
      O
      orcu
      wrote on last edited by
      #36

      Still open?

      burgerbutcoldB 1 Reply Last reply
      0
      • O orcu

        Still open?

        burgerbutcoldB
        burgerbutcoldB
        burgerbutcold
        wrote on last edited by
        #37

        @orcu yes! mb

        port price: $35
        don't take most of what I say seriously, I like to joke around a lot
        AUTISTIC AND HAVE HEAVY MOOD SWING!!!!!

        1 Reply Last reply
        0
        • O
          O
          orcu
          wrote on last edited by
          #38

          @burgerbutcold tried to message but I don't have enough rep.

          https://kemono.cr/patreon/user/55724632/post/82591322

          Biggest things are that I would like to preserve the facial weights/bones even after visemes/expressions/ect are baked, as well as any 'corrective' facial shape keys if there are any. Would prefer everything in a blend file, but if you don't use blender a normal package would work.

          If you do use blender, and you end up using the existing facial bones to create the visemes/expression/ect, it would be nice if you could save the poses to the pose library as well.

          Up for it?

          burgerbutcoldB 1 Reply Last reply
          0
          • O orcu

            @burgerbutcold tried to message but I don't have enough rep.

            https://kemono.cr/patreon/user/55724632/post/82591322

            Biggest things are that I would like to preserve the facial weights/bones even after visemes/expressions/ect are baked, as well as any 'corrective' facial shape keys if there are any. Would prefer everything in a blend file, but if you don't use blender a normal package would work.

            If you do use blender, and you end up using the existing facial bones to create the visemes/expression/ect, it would be nice if you could save the poses to the pose library as well.

            Up for it?

            burgerbutcoldB
            burgerbutcoldB
            burgerbutcold
            wrote on last edited by
            #39

            @orcu I cant do pose libraries or preserve blendshapes. I do my own blendshapes.

            port price: $35
            don't take most of what I say seriously, I like to joke around a lot
            AUTISTIC AND HAVE HEAVY MOOD SWING!!!!!

            burgerbutcoldB 1 Reply Last reply
            0
            • burgerbutcoldB
              burgerbutcoldB
              burgerbutcold
              wrote on last edited by
              #40

              Bump, still available.

              port price: $35
              don't take most of what I say seriously, I like to joke around a lot
              AUTISTIC AND HAVE HEAVY MOOD SWING!!!!!

              1 Reply Last reply
              0
              • burgerbutcoldB burgerbutcold

                @orcu I cant do pose libraries or preserve blendshapes. I do my own blendshapes.

                burgerbutcoldB
                burgerbutcoldB
                burgerbutcold
                wrote on last edited by
                #41

                I can preserve blendshapes btw, idk why I said I couldnt.

                port price: $35
                don't take most of what I say seriously, I like to joke around a lot
                AUTISTIC AND HAVE HEAVY MOOD SWING!!!!!

                1 Reply Last reply
                1
                • G
                  G
                  GundamBluDes
                  wrote on last edited by
                  #42

                  @burgerbutcold could you do Scragboy's Ankha?

                  [register or login to view this hidden content]

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                  1
                  • Toy chicaT
                    Toy chicaT
                    Toy chica
                    wrote on last edited by
                    #43

                    Damn it

                    Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                    1 Reply Last reply
                    0
                    • MalevolentmewerM
                      MalevolentmewerM
                      Malevolentmewer
                      wrote on last edited by
                      #44

                      @burgerbutcold would you be able to do this, https://smutba.se/project/6635601b-cd53-49fd-9899-1471b9c8a74d/

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                      0

                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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                      With your input, this post could be even better 💗

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