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  4. How to transform a Blender model into a functional model for VRChat?

How to transform a Blender model into a functional model for VRChat?

Scheduled Pinned Locked Moved Unsolved Found Avatars and Assets
avatarsvrc portblender to vrc
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  • FrancCWF
    FrancCWF
    FrancCW
    wrote on last edited by
    #1

    Let's see, I'd really like to know if this is possible or what the process would be like.
    I just saw a model of a character that I loved the way it looks; some of you will recognize her too. It's a model of the VTuber Zentreya, in her dragon and cyborg forms.
    247f39e2-b02b-4970-b017-d08da00cde61-image.jpeg
    c7cb92c9-8ec5-4e50-a561-309bf7d8af19-image.jpeg
    a36c6dee-1dd5-4651-922e-9f934aeae80a-image.jpeg
    It's not a paid model (many thanks to its creator and modeler, SmutBase), and I know it would need a skeleton and animations, but I have absolutely no knowledge of Blender.
    (Warning: This link contains NSFW/Futa content)
    https://smutba.se/project/1c1fff97-fff0-4cf4-a9f0-5be3f55c5c0e/

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    • A
      A
      Also_Tom
      wrote on last edited by
      #2

      You basically have to make an armature, arrange the bones, weight paint it, do visemes, then do shaders and scripts for it in unity. Of course there's more if you want clothing toggles and animations etc.

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      • AviEnjoyerA
        AviEnjoyerA
        AviEnjoyer
        wrote on last edited by
        #3

        well, if you like these styles, skelker's avis are what you want, got everything you mentioned.

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