Disko Rex – Plug & Play Face Tracking Pack (v1) by GiG
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Disko Rex – Plug & Play Face Tracking Pack (v1)
Hey everyone,
I finally found the time to create a proper plug-and-play face tracking Unity package for the Disko Rex.It works with all Disko versions and is compatible with SDK updates.
Features
- Easy plug & play setup
- Works across all Disko Rex versions
- Compatible with updated SDK packages
- No complex configuration required
Installation Guide
-
Remove existing face tracking (if installed)
- Delete any face tracking assets from your Package Manager or project.
-
Import the Unity package
- Drag and drop the Unity package into your project.
-
Add the prefab
- Drag the prefab onto your Disko avatar.
-
Done
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Important Notice
This package replaces the previous “Ready_To_Go” Disko Rex version with built-in face tracking.
Please make a backup of your project first and test this on the backup before using it in your main project.
Version Info
Version 1 – Initial Release
Known Issues
- Gestures are completely disabled once the prefab is added (they are not deleted, just inactive)
- Hands no longer have pointing or other animations
If you know a workaround for this, feel free to contact me.
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big W kust waiting for newer versions
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big w thx so much for fixing this
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Disko Rex – Plug & Play Face Tracking Pack (v1)
Hey everyone,
I finally found the time to create a proper plug-and-play face tracking Unity package for the Disko Rex.It works with all Disko versions and is compatible with SDK updates.
Features
- Easy plug & play setup
- Works across all Disko Rex versions
- Compatible with updated SDK packages
- No complex configuration required
Installation Guide
-
Remove existing face tracking (if installed)
- Delete any face tracking assets from your Package Manager or project.
-
Import the Unity package
- Drag and drop the Unity package into your project.
-
Add the prefab
- Drag the prefab onto your Disko avatar.
-
Done
><
Important Notice
This package replaces the previous “Ready_To_Go” Disko Rex version with built-in face tracking.
Please make a backup of your project first and test this on the backup before using it in your main project.
Version Info
Version 1 – Initial Release
Known Issues
- Gestures are completely disabled once the prefab is added (they are not deleted, just inactive)
- Hands no longer have pointing or other animations
If you know a workaround for this, feel free to contact me.
@gig btw i figured out an easy fix for a 1.1, remove your "Remove built-in hand gestures" thing in the prefab and make a custom FX file like this
(Bool parameter called GestureLock and just replace the expression toggle paramter in the face tracking with that using your own menus and change the Gesture____ to the Right or Left, and both GestureRIght and Left for the both gestures one) 
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Like these -
How in god's green earth do I get the hands to work?
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How in god's green earth do I get the hands to work?
@drakefenrick I already made a prefab for it-... Just look up. It works fine for me
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