any chance i could get these glasses ???
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this is so dumb, I want in. Bump
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Please gimee, bump. :3
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bump these are so funny
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bump, peak gimmick
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@TheEnigma OMG THANK YOU!
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@Visaeres did you look over - https://riorei.booth.pm/items/3817779 - For me they didn't work yet so i feel i set them up wrong myself
There is no other files except for the variants for models
@TheEnigma Nah, I figured I set them up wrong at first, so I went back and watched their video on how to set it up. And I did everything correctly evidently, still didn't work sadly..
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@TheEnigma Nah, I figured I set them up wrong at first, so I went back and watched their video on how to set it up. And I did everything correctly evidently, still didn't work sadly..
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@Visaeres https://www.youtube.com/watch?v=eFwg8nRLlQs
I just followed this video and did the merge of the Parameters and FX using AV3 Manager and it worked fine
@TheEnigma I did the exact same thing

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troubleshooting:
1 Make sure either you put this directly under the root of your avatar without changing the names of anything
2 I dont fw AV3 manager as I dont like assets touching my base avatar, you can use VRCFury's full controller component to work around this, Full controller also allows you to rewrite animation paths which allows you to get past troubleshooting #1.
3 The write defaults for 2 of the animation nodes are OFF while one isnt, its good practice not to do this when making an asset for vrchat but yk, stuff happens4 the scale of the glasses contact under "glasses_break/Contacts/Lens" can be made larger to be easier to activate if you wish
5 the scale constraint under glasses and the parent constraint under glasses_break can both be deleted if you choose to use MA bone proxy for attachment to the head for the parenting, as well as manually scaling the glasses to your liking. if your head scales with interactions such as with head squish prefabs you can add an empty to the head bone and then plug the empty in the scale constraint IF its causing issues for you. Typically not needed.5a The scale constraint is applied on the glasses but not on the contact, so scale "glasses break" to scale everything at once. I recommend manual scaling for this reason
other than that its a very simple installation
Let me know if you are still struggling -
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