SELESTIA「セレスティア」v1.02 by STUDIO JINGO
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https://jingo1016.booth.pm/items/4035411
Download:
Booth Body Base/Model Tracking Thread - https://forum.ripper.store/topic/60855/booth-avatar-bases-tracking-thread
Thank you so much for the original upload! @velvetnapkin
Current Booth Page (English Translated by.... you know what by. Oh you don't? Well... by your mom.)
Original 3D Model: "Selestia"
Creator: 진권 / JingoThis model was created with Blender 2.83. Compatibility with other programs is not guaranteed.
Product Description 
- Compatible with: Unity Humanoid, Phys Bone, Lip Sync, Eye Tracking, Full-body Tracking, VRCSDK 3.0
- Triangle count: 107,161
- 18 shape keys for lip sync and eye tracking (VRChat use)
- 358 facial expression shape keys (49 MMD-compatible)
- 33 body shape keys
- ~70 shape keys for hair and clothing
- 5 materials
- lilToon Shader 1.3.2
https://lilxyzw.booth.pm/items/3087170 - Unity-Chan Toon Shader 2.0.9
https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project - 15 mesh objects
- 25 facial animation clips
- 11 textures (4 main textures)
- 17 custom 3.0 icons
- 18 original particle effects for "Celestia"
Included Files: .blend, .psd, .fbx, .vrm
Installation Instructions 
- Install Unity 2019.4.31f1 and the VCC (VRChat Creator Companion).
- Create a new Avatar project in VCC and click "Open Project".
Note: This Unity version is as of Feb 15, 2023. Later VRChat updates may require a different version. - Download lilToon Shader from the link above and import the UnityPackage into the project.
- Import the avatar’s UnityPackage.
- Go to Assets > (Avatar Name) > Prefab, select your desired prefab, and drag it into the Hierarchy.
- From the top menu: VRChat SDK > Show Control Panel > Builder > Build & Publish for Windows.
Terms of Use 
By purchasing this model, you agree to these terms.
Terms may change, and the latest version always takes precedence.As of February 15, 2023, the terms follow the VN3 license template created by Hiroko Ashiyama (@hiorko_TB)
VN3 License: https://www.vn3.org/規約全文(JP)
이용규약(KO)
Terms of use(EN)
使用条款(ZH)
If you have any questions or concerns about this, please contact us using the information below.
However, please note that we may not be able to provide support or answers regarding personal modifications or settings of the model, or issues that occur in a non-default state.Due to the nature of digital downloads, we do not accept exchanges, refunds, or returns.
The creator, "진권 / Jingo", is not responsible for any issues, losses, or damages caused by the use of this model.In the case of any discrepancies between the Japanese and Korean versions, the Korean version takes precedence.
◈ Update History ◈
2022-07-28 — SELESTIA_ver1.00
- Initial release
2022-07-30 — SELESTIA_ver1.00
- Added support for lilToon
- Both the previously used UTS and lilToon prefabs are supported
- Shader is no longer bundled with the Unity package. No version updates planned
- Added color variation layers to the PSD files for eyes and hair
- Combined the two facial textures (base and alpha mask) into a single PNG texture
2022-08-04 — SELESTIA_ver1.01
- In lilToon material's Advanced settings:
Changed "Lower Brightness Limit" from 0.2 to 0.05
Changed "As Unlit" option from 0.2 to 0
(This fixes an issue where the avatar appeared too bright in dark worlds)
2022-09-19 — SELESTIA_ver1.02
- Removed masks from AllParts, LeftHand, and RightHand in the FX layer
(Fixes gesture issues when using the latest version of VRCSDK)
2023-02-16
- Revised the terms of use and adopted the VN3 license template
For more detailed information about updates:
https://twitter.com/hashtag/SELESTIA_UPDATE?src=hashtag_clickYou can try on a sample avatar at the following locations:
JINGO CHANNEL (avatar)
https://vrchat.com/home/world/wrld_c875d792-64ab-46fb-9450-e5ad54059fcbAVATAR MUSEUM 7
https://vrchat.com/home/world/wrld_9e4737d6-76df-4e01-a065-f997ec031cd5For inquiries:
Twitter: @jingo_1016
E-mail: [email protected] -
Reserved.
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Probably not gunna run all the pages through the translation crap.
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W White Cosmos referenced this topic on
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W White Cosmos referenced this topic on
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