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  4. VRChat added VRCA (?maybe VRCW too) protection

VRChat added VRCA (?maybe VRCW too) protection

Scheduled Pinned Locked Moved General Discussions
protectionvrchatvrcaripping
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  • C cheatdev

    Just saw this site on the same guy, can anyone confirm if it works? I don't know where to get the key
    https://uabd.eeacks.cc/

    StinkerGuy115S
    StinkerGuy115S
    StinkerGuy115
    wrote on last edited by
    #150

    @cheatdev No idea. Cool find but unfortunately kinda useless though as it is asking for a key which is what this entire thread has been discussing how to find.

    C 1 Reply Last reply
    0
    • StinkerGuy115S StinkerGuy115

      @cheatdev No idea. Cool find but unfortunately kinda useless though as it is asking for a key which is what this entire thread has been discussing how to find.

      C
      C
      cheatdev
      wrote on last edited by
      #151

      @StinkerGuy115 That's sad, I have a set of avis that I want to decrypt. wish there is easy way to get keys.

      1 Reply Last reply
      0
      • C cheatdev

        Just saw this site on the same guy, can anyone confirm if it works? I don't know where to get the key
        https://uabd.eeacks.cc/

        CrystalDustC
        CrystalDustC
        CrystalDust
        wrote on last edited by
        #152

        @cheatdev only works for your won avatars or aka the __data keys VRCX IS THe only thing u can use to get your own keys mainly

        1 Reply Last reply
        0
        • CrystalDustC
          CrystalDustC
          CrystalDust
          wrote on last edited by
          #153

          assetUrl https://api.vrchat.cloud/api/1/file//2/variant/security example of what i mean vrcx is reading from

          or its making an api call to find this data just and idea maybe someone with some idea can code to do this idk
          {
          "id": "...",
          "name": "...",
          "assetUrl": "...",
          "unityVersion": "...",
          "version": 3,
          "assetVersion": {
          "platform": "standalonewindows",
          "assetUrl": "...",
          "unityVersion": "...",
          "unityPackages": [ ... ],
          "plugin": {
          "pluginVersion": "2020.4.XXf1",
          "platform": "standalonewindows",
          "encrypted": true,
          "encryptionKey": "=" <-- 👈
          }
          }
          }
          so idk this just idea info

          StinkerGuy115S 1 Reply Last reply
          0
          • CrystalDustC CrystalDust

            assetUrl https://api.vrchat.cloud/api/1/file//2/variant/security example of what i mean vrcx is reading from

            or its making an api call to find this data just and idea maybe someone with some idea can code to do this idk
            {
            "id": "...",
            "name": "...",
            "assetUrl": "...",
            "unityVersion": "...",
            "version": 3,
            "assetVersion": {
            "platform": "standalonewindows",
            "assetUrl": "...",
            "unityVersion": "...",
            "unityPackages": [ ... ],
            "plugin": {
            "pluginVersion": "2020.4.XXf1",
            "platform": "standalonewindows",
            "encrypted": true,
            "encryptionKey": "=" <-- 👈
            }
            }
            }
            so idk this just idea info

            StinkerGuy115S
            StinkerGuy115S
            StinkerGuy115
            wrote on last edited by
            #154

            @crystaldustie Yea unfortunately the specific TCP stream that handles the avatar download and exchange is encrypted with TLS 1.2 Meaning we would need THOSE keys too lol. I am pretty sure it uses the PhotonEncryptorPlugin.dll for the TLS encryption because it makes a bunch of calls to bcrypt.dll for key generations, HTTPS encryption and such.

            But what exactly encrypts the model is likely in the GameAssembly.dll this one has stuff for AesManaged encryption/decryption and such.

            1 Reply Last reply
            0
            • StinkerGuy115S
              StinkerGuy115S
              StinkerGuy115
              wrote on last edited by
              #155

              Adding this in a second comment but just an observation. When you start up VRChat.exe and you try to load the Public avatars it still fetches them online. It still creates a __data file in your cache folder, yet the unencrypt vrca's for them are in C:\Program Files (x86)\Steam\steamapps\common\VRChat\VRChat_Data\StreamingAssets\Avatars

              This has been there before the encryption update. I thought they were there cause the game devs just wanted people to have models that they can use when theyre testing out stuff in the game running it directly from the exe.

              Yet it still makes server requests to download them and encrypt them when theyre unencrypted and just sitting their on your PC? The game also does not use PhotonEncryptorPlugin.dll running from the exe, looking at procmon, but only calls GameAssembly.dll

              Just kinda weird idk, why download the files from a server if theyre already on your PC? Why still encrypt them?

              LinzeL 1 Reply Last reply
              0
              • StinkerGuy115S
                StinkerGuy115S
                StinkerGuy115
                wrote on last edited by
                #156

                Okay third and final comment, this is my proposal of whats going on based on what ive observed:

                GameAssembly.dll is used for model encryption locally on your machine. PhotonEncryptoPlugin.dll in conjuction with bcrypt.dll is used for TLS stream encryption and generating "public use" keys for people getting an avatar thats not theirs (wearing an avatar is what i mean).

                This lines up with their new market announcement which sells the ability to use the model. It generates a key that is determined likely by the usr_id and some padding.

                Basically: Are you avatar uploader? You get a more special key. Are you not? You get a public use key.

                You get approval for it to load on PC, game decrypts and encrypts with functions in the GameAssembly.dll

                Just my hunch from my observations, keys are likely associated with user_id. Thanks for coming to my TedTalk 😺

                1 Reply Last reply
                💪
                1
                • B
                  B
                  bruhe121
                  wrote on last edited by
                  #157

                  It's so over... 😔
                  Captura de ecrã 2025-05-25 193702.png

                  1 Reply Last reply
                  0
                  • D
                    D
                    DeepDishBussy
                    wrote on last edited by
                    #158

                    Love how VRChat only started to give a shit about ripping when them getting money was involved

                    DM me if any of my links go down or if a file is outdated

                    VisaeresV SeraphicRosesS S 3 Replies Last reply
                    3
                    • D DeepDishBussy

                      Love how VRChat only started to give a shit about ripping when them getting money was involved

                      VisaeresV
                      VisaeresV
                      Visaeres
                      wrote on last edited by
                      #159

                      @DeepDishBussy They cared about it before that...lol

                      Wow that's a lot a' words, too bad I'm not reading em'

                      D 1 Reply Last reply
                      👎
                      0
                      • D DeepDishBussy

                        Love how VRChat only started to give a shit about ripping when them getting money was involved

                        SeraphicRosesS
                        SeraphicRosesS
                        SeraphicRoses
                        wrote on last edited by
                        #160

                        @DeepDishBussy only for most creators to hate the marketplace because vrchat takes 50%

                        If any of my download links don't work PM me with the forum link! ❤︎₊ ⊹
                        Rizz'm with the Tism

                        1 Reply Last reply
                        0
                        • VisaeresV Visaeres

                          @DeepDishBussy They cared about it before that...lol

                          D
                          D
                          DeepDishBussy
                          wrote on last edited by
                          #161

                          @Visaeres Not really, they only added cache encryption shortly before they added the marketplace.

                          DM me if any of my links go down or if a file is outdated

                          VisaeresV 1 Reply Last reply
                          👍
                          1
                          • MetafalicaM
                            MetafalicaM
                            Metafalica
                            wrote on last edited by
                            #162

                            isnt it possible to rip mesh and texture data directly from gpu?

                            StinkerGuy115S 1 Reply Last reply
                            0
                            • MetafalicaM Metafalica

                              isnt it possible to rip mesh and texture data directly from gpu?

                              StinkerGuy115S
                              StinkerGuy115S
                              StinkerGuy115
                              wrote on last edited by
                              #163

                              @Metafalica Technically, if youre thinking of a ripper tool like NinjaRipper for example, youd have to still inject it to the game, so bypass anti cheat (linux method does work). Then even if you do rip like that you are just left with like raw mesh and textures.

                              You would have to assemble the meshes and rig them. stuff like toggles, animations, bones, rigs, and more would not be ripped.

                              Asset Ripper would essentially extract the data from the __data file (or .vrca/.vrcw files) and output all the contents in a UnityProject format with toggles, animation, prefabs, shaders, etc.

                              1 Reply Last reply
                              1
                              • D DeepDishBussy

                                @Visaeres Not really, they only added cache encryption shortly before they added the marketplace.

                                VisaeresV
                                VisaeresV
                                Visaeres
                                wrote on last edited by
                                #164

                                @DeepDishBussy Yeah no. And you can be mad all you want, They cared before they did the encryption bs. Kinda the reason all of you guys are running around like headless chickens lol

                                Wow that's a lot a' words, too bad I'm not reading em'

                                D 1 Reply Last reply
                                🤙 👍
                                -1
                                • VisaeresV Visaeres

                                  @DeepDishBussy Yeah no. And you can be mad all you want, They cared before they did the encryption bs. Kinda the reason all of you guys are running around like headless chickens lol

                                  D
                                  D
                                  DeepDishBussy
                                  wrote on last edited by
                                  #165

                                  @Visaeres I never said I was mad?? I see where you are coming from abt them caring but many people feel they did not care enough since this was added shortly before the marketplace was introduced. it feels like they only care for the paycheck with the timing.

                                  DM me if any of my links go down or if a file is outdated

                                  1 Reply Last reply
                                  3
                                  • MinakoM
                                    MinakoM
                                    Minako
                                    Banned
                                    wrote on last edited by
                                    #166

                                    They did have a few ban waves over avatar ripping the past 2 years, so they definitely cared in a way but only actually did something to prevent ripping FOR their own benefit with the marketplace.

                                    1 Reply Last reply
                                    1
                                    • D DeepDishBussy

                                      Love how VRChat only started to give a shit about ripping when them getting money was involved

                                      S
                                      S
                                      sas909
                                      wrote on last edited by
                                      #167

                                      @DeepDishBussy It's all started in 2022, not just now. When they rolled out EAC many people concerned that some kind of marketplace inside VRChat is now imminent. Now we have it, along with other useless payed shit. RipperStore shutdown without any excuse year later after implementation of EAC is also kinda suspicious, guys prob got paid for it.

                                      A D 2 Replies Last reply
                                      -1
                                      • S sas909

                                        @DeepDishBussy It's all started in 2022, not just now. When they rolled out EAC many people concerned that some kind of marketplace inside VRChat is now imminent. Now we have it, along with other useless payed shit. RipperStore shutdown without any excuse year later after implementation of EAC is also kinda suspicious, guys prob got paid for it.

                                        A
                                        A
                                        admin
                                        wrote on last edited by
                                        #168

                                        @sas909 You're browsing through ripperstore right now

                                        A 1 Reply Last reply
                                        3
                                        • A admin

                                          @sas909 You're browsing through ripperstore right now

                                          A
                                          A
                                          admin
                                          wrote on last edited by
                                          #169
                                          This post is deleted!
                                          1 Reply Last reply
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