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  5. LF: Deep Sea Bunny model

LF: Deep Sea Bunny model

Scheduled Pinned Locked Moved Unsolved Furry Avatars
vrchat payhipunitypackage
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  • HaresBreadth.H
    HaresBreadth.H
    HaresBreadth.
    wrote on last edited by
    #1

    IMG_4654.jpeg
    https://payhip.com/b/5vaN1

    1 Reply Last reply
    0
    • w a hW
      w a hW
      w a h
      wrote on last edited by
      #2

      https://vrmodels.store/avatars/48481-deep-sea-bunny-files.html

      found here

      1 Reply Last reply
      0
      • HaresBreadth.H
        HaresBreadth.H
        HaresBreadth.
        wrote on last edited by
        #3

        Thank you!

        1 Reply Last reply
        0
        • HaresBreadth.H
          HaresBreadth.H
          HaresBreadth.
          wrote on last edited by
          #4

          It’s a blender file… is there a UNITY file for it??? 😔

          _holidaygirl1225_ B 2 Replies Last reply
          0
          • HaresBreadth.H HaresBreadth.

            It’s a blender file… is there a UNITY file for it??? 😔

            _holidaygirl1225_
            _holidaygirl1225_
            _holidaygirl1225
            wrote on last edited by
            #5

            @CLOUDSTRIFE you can drag-n-drop FBX files into unity, its got a working armature n such, you just gotta configure it with VRChat's Avatar SDK, i could give it a try if you'd like me to

            -Deer from Hometown <3

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            0
            • HaresBreadth.H
              HaresBreadth.H
              HaresBreadth.
              wrote on last edited by
              #6

              Ah okay!

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              • HaresBreadth.H HaresBreadth.

                It’s a blender file… is there a UNITY file for it??? 😔

                B
                B
                bellathewolf
                wrote on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                😊
                0
                • HaresBreadth.H
                  HaresBreadth.H
                  HaresBreadth.
                  wrote on last edited by
                  #8

                  Thank you 🙂

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                  0

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