Charlie Morningstar 2019 NSFW
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if only i knew how to properly make a model and rig it i'd help, but im very inexperienced in sort of things, all i could do is retexture, adjust, add things and compress from pc to quest as much as i can lol
Bump
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k so i am taking upon myself to TRY and make this pc and quest compatible, although im running to an isue where when you use hand gestures the fingers stretch too much, either its the bones i have to adjust or the avi's rigged wrong
any tips or anyone willing to help fix this issue?

here's the issue
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in case you're wondering how i did this i found a model already rigged perfectly, the hands just needs to be fixed though if anyone here does it better than i could
https://sketchfab.com/3d-models/charlie-morningstar-4feb1e71157d4a6783a19fb3147e35c2
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k so i am taking upon myself to TRY and make this pc and quest compatible, although im running to an isue where when you use hand gestures the fingers stretch too much, either its the bones i have to adjust or the avi's rigged wrong
any tips or anyone willing to help fix this issue?

here's the issue
Bump@Letecus bump for help!
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k so i am taking upon myself to TRY and make this pc and quest compatible, although im running to an isue where when you use hand gestures the fingers stretch too much, either its the bones i have to adjust or the avi's rigged wrong
any tips or anyone willing to help fix this issue?

here's the issue
Bump@Letecus also just out of curiosity, are you done with the model except for just the getsures?
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bump for help ^^;;
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@Letecus also just out of curiosity, are you done with the model except for just the getsures?
@SillyRandomWoman i would have to go out of my way to animate toggling clothes, face expressions, and possibly PC and Quest compatibility. obviously need the latest poiyomi shaders vrcfurry and latest gogoloco
if i manage to make it as a package i could let someone run a fix on the hands
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the rig on the model is all functional, its just the hands that's messed up as you can tell by default
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the rig on the model is all functional, its just the hands that's messed up as you can tell by default
@Letecus ah okay I see
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if im able to get the toggles and expressions, i'll let someone help me fix the hand bones after i share the package
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k so update, the expressions and toggles are done. i could upload a Unity Package of the Charlie on PC and see where this would go. DO NOTE that if you plan on uploading this and if you're experienced in rigging the models correctly do that first or else you'll get stretchy incorrect hand gestures
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good luck fixing the hands if you can. in the meantime i'll test the avi out for anything else that needs to be worked on
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if anyone managed to fix the hands and resend it completely fixed i'll convert this to Quest
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I think that might be a weight painting issue.
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im not that knowledgeable on how to fix the weight painting issue si i was hoping someone in this site knows how to make the bones right
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nothing yet from me, currently working on other things but bump to see if anyone else is willing to fix the weight paint/ hand bones!
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bump for a fix!
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good news! i was messing with the bones and i apparently managed to reset the hands back to their place after removing the knuckle bones. they were the reason why they caused the hands to stretch so weird. so i will be making some final adjustments and will be sending a fresh new Unitypackage to all of you horny goobers out there XD
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PC and Quest lookin good btw
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