FOUND BY pawrinces: KAIROS | PC + QUEST + FT
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upppp
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@pawrinces omg ily, youre the best! Ty for all the drops
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@pawrinces link is down and the PC version was a project not a unitypackage

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@pawrinces link is down and the PC version was a project not a unitypackage

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@pawrinces have you got a chance to update
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@pawrinces i was wondering if you knew anything about the face tracking not working? idk what i did wrong but in-game her face tracking shows up in debug and osc but her face doesnt actually move at all. any help would be appreciated!
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@pawrinces i was wondering if you knew anything about the face tracking not working? idk what i did wrong but in-game her face tracking shows up in debug and osc but her face doesnt actually move at all. any help would be appreciated!
@estuds same happened to me, facetracking doesnt work at all
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@pawrinces I dont wanna be a bother or anything but do you maybe still have the file? :<
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@pawrinces I dont wanna be a bother or anything but do you maybe still have the file? :<
@ilovegiyuunsabi should be both pc & quest
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@ilovegiyuunsabi should be both pc & quest
@cream-mochi thank you!!
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@estuds same happened to me, facetracking doesnt work at all
@1girl1corpse sorry super late but i did end up figuring out what happened in case someone else comes along later, the face tracking system is very reliant on the name of the mesh, jerry's face tracking documentation suggests that you can change the name of the mesh you wanna use in the debug, but that doesn't rlly work and head mesh has to be be named "Body" for it to work. assuming the body mesh is named "Body" already you will have to rename it AND also find all references to it (animations, matswaps, etc) and change those to reflect the name change, otherwise you'll have broken toggles.
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@ilovegiyuunsabi should be both pc & quest
@cream-mochi The quest is to big for some reason
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