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  5. LF: Xena by LizzyGlizzy

LF: Xena by LizzyGlizzy

Scheduled Pinned Locked Moved Furry Avatars
furryvrchathelldiverslooking for
25 Posts 15 Posters 2.0k Views 11 Watching
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  • rabbitfangiesR rabbitfangies

    do any of y'all know what the fuck I did wrong? its broken for both PC/Quest LMAOOO5019356781247310967.jpg

    Katie_foxK Offline
    Katie_foxK Offline
    Katie_fox
    wrote on last edited by
    #11

    @rabbitfangies constrain position the eyes individually to empty game objects in the same position worked for me~

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    • X Offline
      X Offline
      Xrannos
      wrote on last edited by
      #12

      @rabbitfangies So I did a different method with editing the rig itself, saw the positions of the eyes changed for some reason in play mode in unity. With play mode off I checked the numbers on the left and right eyes positions and made screen shots of both. Then went into the XENA folder then Prefab and clicked the rig right arrow to check all prefabs in the avatar. The human shaped one thats blue named XENA LYGY VR Chat v 1.0 Avatar (Avatar) and in the inspector I went to configure Avatar which opens the bones. From there I located the eyes on the avatar and saw the position numbers were the ones while it was in play mode, so changed them to the position numbers I took a screen shot of outside of play mode and when I went into play mode they were in the spots they were suppose to. Hope that helps πŸ™‚

      R cralitaC 2 Replies Last reply
      0
      • A Offline
        A Offline
        Alucard0117
        wrote on last edited by
        #13

        I see someone was probably on Lizzy server/Twitter and got the pic of Xena doing the Peace sign

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        • X Xrannos

          @rabbitfangies So I did a different method with editing the rig itself, saw the positions of the eyes changed for some reason in play mode in unity. With play mode off I checked the numbers on the left and right eyes positions and made screen shots of both. Then went into the XENA folder then Prefab and clicked the rig right arrow to check all prefabs in the avatar. The human shaped one thats blue named XENA LYGY VR Chat v 1.0 Avatar (Avatar) and in the inspector I went to configure Avatar which opens the bones. From there I located the eyes on the avatar and saw the position numbers were the ones while it was in play mode, so changed them to the position numbers I took a screen shot of outside of play mode and when I went into play mode they were in the spots they were suppose to. Hope that helps πŸ™‚

          R Offline
          R Offline
          roodboi
          wrote on last edited by
          #14

          @Xrannos Thank you! Took a minute to find it and fix it, but it worked!

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          • X Offline
            X Offline
            Xrannos
            wrote on last edited by
            #15

            @roodboi No problem :3 I try to explain stuff on here if I figure out fixes lol I just know the constrain method would not work if you wanted to make a quest version of the avatar so was able to find another fix.

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            • X Xrannos

              @rabbitfangies So I did a different method with editing the rig itself, saw the positions of the eyes changed for some reason in play mode in unity. With play mode off I checked the numbers on the left and right eyes positions and made screen shots of both. Then went into the XENA folder then Prefab and clicked the rig right arrow to check all prefabs in the avatar. The human shaped one thats blue named XENA LYGY VR Chat v 1.0 Avatar (Avatar) and in the inspector I went to configure Avatar which opens the bones. From there I located the eyes on the avatar and saw the position numbers were the ones while it was in play mode, so changed them to the position numbers I took a screen shot of outside of play mode and when I went into play mode they were in the spots they were suppose to. Hope that helps πŸ™‚

              cralitaC Offline
              cralitaC Offline
              cralita
              wrote on last edited by
              #16

              @Xrannos hey, whenever i go into playmode the values are reset, how do i prevent this?

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              • X Offline
                X Offline
                Xrannos
                wrote on last edited by
                #17

                @cralita I mean as long as you are not in play mode and mess with those rig numbers like I posted before and make sure you hit apply or done on it, it should be set in the correct place in play mode.

                cralitaC 1 Reply Last reply
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                • X Xrannos

                  @cralita I mean as long as you are not in play mode and mess with those rig numbers like I posted before and make sure you hit apply or done on it, it should be set in the correct place in play mode.

                  cralitaC Offline
                  cralitaC Offline
                  cralita
                  wrote on last edited by
                  #18

                  @Xrannos oh I don’t think I pressed apply, where is that? I tried looking for it. Im new to editing rigs

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                  • X Offline
                    X Offline
                    Xrannos
                    wrote on last edited by
                    #19

                    @cralita Should be in the bottom right of unity, around the area where you can type in the numbers to edit position of bones.

                    cralitaC 1 Reply Last reply
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                    • X Xrannos

                      @cralita Should be in the bottom right of unity, around the area where you can type in the numbers to edit position of bones.

                      cralitaC Offline
                      cralitaC Offline
                      cralita
                      wrote on last edited by
                      #20

                      @Xrannos got it, perfect help, thanks!

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                      • X Offline
                        X Offline
                        Xrannos
                        wrote on last edited by
                        #21

                        @cralita No problem :3

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                        • bassboostedbitB Online
                          bassboostedbitB Online
                          bassboostedbit
                          wrote on last edited by
                          #22

                          can someone message me how to fix the eyes, im literally stupid

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                          • W Offline
                            W Offline
                            wolfysnake
                            wrote last edited by
                            #23

                            Does anyone have the blend file for this model?

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                            • R Online
                              R Online
                              realalatoss
                              wrote last edited by
                              #24

                              bump for blend files

                              1 Reply Last reply
                              0
                              • MysticWolf10M MysticWolf10

                                cdfc6bd0-7551-40e9-a5ff-8d8ff1fc8238-image.png10339ada-efe1-4ea0-9457-61dde1928cf5-GZ3VcvzbcAANkNR.jpg

                                Looking for this Avi, hope y'all can help

                                R Online
                                R Online
                                realalatoss
                                wrote last edited by
                                #25

                                @MysticWolf10 https://forum.ripper.store/post/776272

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