Contact Receiver is not behaving the way it should ...
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Make it work ...
This should work by all simple means, yet the receiver is ignoring the sender, for whatever reason. Am I missing something here, or is Unity Engine with the VRC v3.7 SDK annoying the heck out of me right now?
Is VRCFury causing issues?
There are no Write Defaults, btw. or any other kind of toggle, which prevents the layers for the head-particles to trigger at all.
Even setting up the simpliest check is not working at all. I am giving up on this.
I watched 5 different guides for this. Even copied at the end someone else's work from another avi (a simple sound trigger), nope. Not working the fuck.The receiver is not recognizing the sender, and will not toggle/switch the containers.
This entire stuff makes no sense, and I am used to contruct logical boards and whatnot...PS: And yes...
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I've noticed, that the animator was pointing towards the Headpat layer instead of the heart-layer (for whatever reason), adjusted that one, yet it still does not trigger the layer whenever something as a declared sender, as hand, gets in contact with a receiver on hand-listener mode.
I literally tried the very same setup on a different avatar project, which had no VRCFury in it, and it works ... So yeah. I may be screwed, as my Project has multiple VRCFury dependencies (GoGo Loco, allocations, functions, toggles and so on). -
Uhm, I don't what you mean by "they are a little hard to see", as you can simply click on them to open them in a new tab, or right click and open them in a new window, and you will get eitherway the full original resolution, which is pretty much enough to make a 80+ year old reading everything properly without a magnifying glass.
Other than that, the issue got fixed by itself, for no apparent reason. I guess it was unity or vrc sdk or vrcfury after all (like with the IkeHUD, where it completely turns the interface fully black, for no plausible reason, as nothing has been changed (reuploading the avi causes it, while re-reuploading fixes it)).
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Uhm, I don't what you mean by "they are a little hard to see", as you can simply click on them to open them in a new tab, or right click and open them in a new window, and you will get eitherway the full original resolution, which is pretty much enough to make a 80+ year old reading everything properly without a magnifying glass.
Other than that, the issue got fixed by itself, for no apparent reason. I guess it was unity or vrc sdk or vrcfury after all (like with the IkeHUD, where it completely turns the interface fully black, for no plausible reason, as nothing has been changed (reuploading the avi causes it, while re-reuploading fixes it)).