Blender exporting problems
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Heya, I put an avatar into Blender and even followed a tutorial, but when I export it as fbx and open it in Unity the triangle count went from like 100k to 20M, even tho I removed vertices and bones, not add anything. It also doesnt want to be recognized as a humanoid properly anymore
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Hi! Unity automatically converts all polygons to triangles. This means any polygon shape is split into multiple triangles. Unity may also need to duplicate vertices for specific rendering calculations like smoothing groups or UV seams. So your triangle count will always be higher in unity than blender.
As for your humanoid issue, could you explain further?