[LF] Titillating Tickling Tongue
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A Long SPS enabled Tongue :3
https://glenskunk.itch.io/titillating-tickling-tongue
Cost: 15 USD
Description:
Do you wish you could lick...all the things? Are you finding your current tongue a tad lacking? Do you need greater depth and breadth to truly slurp with the best?
From the demented and slightly sleep-deprived mind of GlenSkunk comes the Titillating Tickling Tongue, a marvelously slick slurper ready to lick whatever you desire, whether you want to indulge in wrapping your tongue around some hot dog you want to have a nibble on, or just want to give full-contact lickings to friends and partners!
FEATURES:
Designed for use in VRChat
Polycount of 4,576 triangles in unpierced form, and 6,112 triangles in pierced form, with three distinct piercing options
Six distinct prefabs designed to be easy-to-install through the power of VRCFury for plug and play ease; premade animations, FX controllers, parameters and menus to take the guesswork out of setting everything up
Nine shape customization blendshapes and a built-in scale slider for easy customization, whether within VR itself or via Unity adjustments
Thanks to VRCFury's Super Plug Shader, this tongue can not only go deep into any DPS, TPS or SPS socket you wish, but it can also wrap around SPS plugs in a most intriguing way
Two distinct texture sets with a default color and an in-Unity recoloring option, with Unity import tweaks to optimize for VRAM usage; comes with Standard materials, but is compatible with any VRC-compatible shader via VRCFury
Comes with Blender, Photoshop and Substance Painter 2020 files for more extensive customization outside of Unity
Detailed instructions included in readme file, to walk through step by step how to install with VRCFury, along with tips and tricks for troubleshooting and customizationIncluded in Packages:
Unity package: Comes with multiple prefabs and a demonstration scene to show the prefabs, as well as most assets (FBX, textures, animations etc.) required for penetrator to work (does not include outside plugins mentioned above) (made for Unity 2022.3.22f1)
Blender work files: Rigged 3d models with blendshapes ready for modification, with the original high poly sculpt file included for Commercial Licenses (saved in Blender 4.1.1 - some textures packed into file in case rendering in Blender is desired)
Substance Painter work file: Organized layers and settings for customizing textures, including baked maps from a high poly sculpt (saved in Substance Painter 2020, version 6.2.2)
Photoshop work file: Derived from the Substance Painter file, organized layers for retexturing in 2d using any number of available 2d art programs (Photoshop, Clip Studio Paint, Paint Tool SAI, Krita, etc.) -
BUMP