LF - Accessories / Assets!! (Bellcollar, and Interactable games) [ 2/3 ] [ FOUND BY @eiron & @bentobentobento ✔ ]
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pocket fisher in this thread: https://forum.ripper.store/topic/5443/pocketfisher-vrchat-interactive-prop
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not the exact bellcollar prefab, but this does the exact same thing and imo looks way better!! here it is if you'd like it
Download Link (mega.nz)@bentobentobento The issue is, is that this error ends up popping up, thats why I wanted to have the other one.
Which some reason I can't send images but the issue is with the red thing where I can't upload the avatar due to the issue which says
"The following component types are found on the Avatar and will be removed by the cilent: CRBellSetting" , This is for it to make sounds when it moves, If you know how to resolve this, please let me know >.<Also sorry late reply, some reason I didn't get any notification from here.
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@bentobentobento The issue is, is that this error ends up popping up, thats why I wanted to have the other one.
Which some reason I can't send images but the issue is with the red thing where I can't upload the avatar due to the issue which says
"The following component types are found on the Avatar and will be removed by the cilent: CRBellSetting" , This is for it to make sounds when it moves, If you know how to resolve this, please let me know >.<Also sorry late reply, some reason I didn't get any notification from here.
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@bentobentobento I see, but what I really want is the sound and everything on it is what I want haha, if you get what I mean
@YuriLSK you can delete the script and the noise will still work. all the script does is tell unity which bone should trigger the noise. (attached is a picture of the script). the script does not interfere with the noise being made. it just assigns the noise to a bone. you can go ahead and delete it and it will not affect the noise.

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@YuriLSK you can delete the script and the noise will still work. all the script does is tell unity which bone should trigger the noise. (attached is a picture of the script). the script does not interfere with the noise being made. it just assigns the noise to a bone. you can go ahead and delete it and it will not affect the noise.

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