LF: [Limited sale for 2 hours] 8/17 (Saturday) 21:00~23:00 (JST) Blue Archive Bunny Asuna VRChat 3D Avatar
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its so joever (sad bump)
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bump
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unless someone shares it at a later date
if not, there is always this alternative.
though it's mmd (pmx format) so it would need to be converted to vrc for those inclined
Link: aHR0cHM6Ly9rZW1vbm8uc3UvcGF0cmVvbi91c2VyLzU4OTE4NTg0L3Bvc3QvNzQ1MTMzNTk=
decode the above string using Base64 for the link
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@Nekojita His models are exceptionally crafted, particularly the texture work.
However, they probably rank among the poorest in weight painting, visible even on his own Booth pictures, which showcase significant bad leg deformation. All his models exhibit the same problems, it’s even worse in FBT.
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@Tissa said in LF: [Limited sale for 2 hours] 8/17 (Saturday) 21:00~23:00 (JST) Blue Archive Bunny Asuna VRChat 3D Avatar:
However, they probably rank among the poorest in weight painting, visible even on his own Booth pictures, which showcase significant bad leg deformation. All his models exhibit the same problems, it’s even worse in FBT.
Thats nothing I paid 20 k for a model then it turns out it won't ever work on quest and it has weird tracking issues especially feet
I really Loved the model but it not working on quest ehh....it has that prox obj for feet pc only
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it's worth noting that all the textures are .psd files. so it's probably best to open those psd and save them as pngs and replaced the psd with them to make the model size smaller.
as i was doing it for myself anyway i may as well share.
https://workupload.com/archive/NVvsEKFLdzi included separate a PNG zip and PNG + unity META fiIes. The meta files version so you don't have to waste your time replacing them as i did it. but i'm not entirely sure will that work on other people systems so i include the png separately if you need to do it yourself. And i'm not 100% sure that meta file reference the what texture files are connected to. either way the files go into the below folder location within your unity project folder
Assets\character\CHR_ASN\Models\Textures