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  4. Blackhole & Audiowave Eye Shaders ✔ (found)

Blackhole & Audiowave Eye Shaders ✔ (found)

Scheduled Pinned Locked Moved Found Avatars and Assets
18 Posts 12 Posters 10.3k Views 16 Watching
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  • BoxocB
    BoxocB
    Boxoc
    wrote on last edited by
    #6

    no problem have fun

    1 Reply Last reply
    1
    • anchorSA
      anchorSA
      anchorS
      wrote on last edited by
      #7

      link are down, can you re-up plss?

      ? 1 Reply Last reply
      0
      • anchorSA anchorS

        link are down, can you re-up plss?

        ?
        ?
        A Former User
        wrote on last edited by
        #8

        @anchorS
        [register or login to view this hidden content]

        1 Reply Last reply
        ♥
        3
        • anchorSA
          anchorSA
          anchorS
          wrote on last edited by
          #9

          thank you!!

          1 Reply Last reply
          👌
          0
          • System moved this topic from Shaders on
          • Cakex3C
            Cakex3C
            Cakex3
            wrote on last edited by
            #10

            anybody got the eye installer?

            HollowPurpleH 1 Reply Last reply
            0
            • Cakex3C Cakex3

              anybody got the eye installer?

              HollowPurpleH
              HollowPurpleH
              HollowPurple
              wrote on last edited by
              #11

              @noodle_Cx wait what eye installer? i just used the mats inside the package to replace the old ones on the avi I'm editing

              ? 1 Reply Last reply
              0
              • HollowPurpleH HollowPurple

                @noodle_Cx wait what eye installer? i just used the mats inside the package to replace the old ones on the avi I'm editing

                ?
                ?
                A Former User
                wrote on last edited by
                #12

                @HollowPurple he released an eye mesh installer to make it easier to add in the shaders/eyes

                1 Reply Last reply
                0
                • Cakex3C
                  Cakex3C
                  Cakex3
                  wrote on last edited by
                  #13

                  some eyes use a texture for both eyes which makes the eye shader central point in the middle of the face. I THINK both eyes need to use their own textures or a linked texture (so one eye tex for both) and the eye installer does this for you rather than you needing to make a new mesh in blender.

                  1 Reply Last reply
                  0
                  • HollowPurpleH
                    HollowPurpleH
                    HollowPurple
                    wrote on last edited by
                    #14

                    oh, someone post the installer then lol

                    1 Reply Last reply
                    0
                    • R
                      R
                      RonaldSomething
                      wrote on last edited by
                      #15

                      We need the EyeInstaller if that's possible !

                      1 Reply Last reply
                      0
                      • Xie LanX
                        Xie LanX
                        Xie Lan
                        wrote on last edited by
                        #16

                        bump for the eyeinstaller

                        1 Reply Last reply
                        0
                        • M
                          M
                          mysticoreo
                          wrote on last edited by
                          #17

                          eyeinstaller [register or login to view this hidden content]

                          1 Reply Last reply
                          1
                          • K
                            K
                            kuzsio
                            wrote on last edited by
                            #18

                            the links are expired

                            1 Reply Last reply
                            0

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