(Sexy Time) NSFW World
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well dang it,

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well dang it,

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great this will take a hell of a lot of work
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almost fully re-scripting from scratch
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I'm going to drop the assets i said i would get anyway as a thanks for trying.
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well dang it,

@FluffyBear627 said in (Sexy Time) NSFW World:
well dang it,

appears to be a folder called, DELETE FOLDER
once you delete it, everything seems to work. -
hmm, fucking really? XD JFC
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btw the door codes are 8462
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btw the door codes are 8462
@Hepyn said in (Sexy Time) NSFW World:
btw the door codes are 8462
tested the world myself, seems to work but for me Room 1 door is a bit broken, might need some work, Room 2 works though. I changed the pin codes to something else.
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@Hepyn said in (Sexy Time) NSFW World:
btw the door codes are 8462
tested the world myself, seems to work but for me Room 1 door is a bit broken, might need some work, Room 2 works though. I changed the pin codes to something else.
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@kouffa said in (Sexy Time) NSFW World:
@FluffyBear627 Oh no what kind of broken?

try it for yourself, entering the keypad code toggles the door so you can enter it, but clicking the doorknob does not allow entrance, there is nothing to click.
but on Room 2, entering the keypad code enables clicking of the knob and puts you into the room.
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@kouffa said in (Sexy Time) NSFW World:
@FluffyBear627 Oh no what kind of broken?

try it for yourself, entering the keypad code toggles the door so you can enter it, but clicking the doorknob does not allow entrance, there is nothing to click.
but on Room 2, entering the keypad code enables clicking of the knob and puts you into the room.
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BTW the rooms are placed above the main map and it looks like only one is properly modeled from the base map. But the key pad seems to be a potential udon script problem.
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The "DELETE FOLDER" folder can indeed be deleted safely. As far as I can tell, all it contains is that "Activation Script" which also doesn't actually check anything. Unless I'm missing something, ANY 32 character key is going to be accepted as valid, and the script itself does nothing, so the folder can be deleted.
As for the doors: it's not an actual script problem, the Keypad for Room 1 (the one on the right) simply references the wrong door object so the fix is very simple. Find that Keypad in the Object list, and you'll see it points at "Door.005". Click once on that door's name, and it'll highlight this "Door.005" in the Object list. Now, all you have to do is look at the "Door.005 (1)" right under the one it just highlighted, and drag that one in place of the old "Door.005" that was referenced by the script on the Keypad.
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The "DELETE FOLDER" folder can indeed be deleted safely. As far as I can tell, all it contains is that "Activation Script" which also doesn't actually check anything. Unless I'm missing something, ANY 32 character key is going to be accepted as valid, and the script itself does nothing, so the folder can be deleted.
As for the doors: it's not an actual script problem, the Keypad for Room 1 (the one on the right) simply references the wrong door object so the fix is very simple. Find that Keypad in the Object list, and you'll see it points at "Door.005". Click once on that door's name, and it'll highlight this "Door.005" in the Object list. Now, all you have to do is look at the "Door.005 (1)" right under the one it just highlighted, and drag that one in place of the old "Door.005" that was referenced by the script on the Keypad.
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@kouffa said in (Sexy Time) NSFW World:
@DarkSky Not sure what you mean by object list.
the thing called Hierarchy.
@DarkSky said in (Sexy Time) NSFW World:
The "DELETE FOLDER" folder can indeed be deleted safely. As far as I can tell, all it contains is that "Activation Script" which also doesn't actually check anything. Unless I'm missing something, ANY 32 character key is going to be accepted as valid, and the script itself does nothing, so the folder can be deleted.
As for the doors: it's not an actual script problem, the Keypad for Room 1 (the one on the right) simply references the wrong door object so the fix is very simple. Find that Keypad in the Object list, and you'll see it points at "Door.005". Click once on that door's name, and it'll highlight this "Door.005" in the Object list. Now, all you have to do is look at the "Door.005 (1)" right under the one it just highlighted, and drag that one in place of the old "Door.005" that was referenced by the script on the Keypad.
i checked, thank you solved

EDIT: I also noticed the Particle/water toggles don't do anything.
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