LF: SizeOSC: reactive avatar scaling
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wrote on 8 Jun 2024, 12:04 last edited by
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wrote on 8 Jun 2024, 12:53 last edited by
does he know?
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wrote on 8 Jun 2024, 13:11 last edited by
@Surtr um... no I don't?? is there something I should know??
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@Surtr um... no I don't?? is there something I should know??
wrote on 8 Jun 2024, 13:28 last edited by@GreenDemon598 in VRChat 2023.2.4, Vrc built scaling into the game and provided all necessary parameters so Plugins are no longer needed to trigger scaling
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@GreenDemon598 in VRChat 2023.2.4, Vrc built scaling into the game and provided all necessary parameters so Plugins are no longer needed to trigger scaling
wrote on 8 Jun 2024, 13:37 last edited by@Surtr oh ok never mind thanks for the heads up I knew there was scaling in vrchat but didn't know there was parameters for it so ya thank you for letting me know.
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@Surtr oh ok never mind thanks for the heads up I knew there was scaling in vrchat but didn't know there was parameters for it so ya thank you for letting me know.
wrote on 9 Jun 2024, 05:27 last edited by@GreenDemon598
nope, VRC do not provide any necessary parameter to trigger scaling [it can only be done manually but not via parameter]
which what the thing above is all about, if you want "scaling parameter" you would still need to get the thing you looking for hereso. bump
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wrote on 9 Jun 2024, 12:59 last edited by
BUMP yep if you want to smoothly change sizes in real-time you need to do this via SteamVR driver (or in your own world thx to localuser.SetAvatarEyeHeightByMeters method )
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wrote on 22 Oct 2024, 19:40 last edited by
BUMP
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