LF : Lumina, the Gamer Gunslinger Avatar by Floppiii & Lysbell
-
【Unity/VRChat】Lumina, the Gamer Gunslinger Avatar by Floppiii & Lysbell (New Gunblade) - floppiii - BOOTH
Personal License. Join my Discord Server: https://discord.gg/W8suTCp This Version contains a New Gunblade, please check the first Pictures! :) i compressed the description with ChatGPT bellow, which worked really well. For a MORE DETAILED description join my Discord Server and check out the
(booth.pm)
-
Here is the VRCA https://www.mediafire.com/file/58e4an0nc9vmwv6/Lumina-avtr_8a5c9ce1-d4c3-4cd7-91ca-83baee7a73e0_pc.vrca/file
but the avatar have a password that you wont be able to use the animations and stuff, but atleast you can move, need to find that password!
-
How did you use it I try put it in AssetRipper.exe but end with this error :
[Error] : System.ArgumentException: Unknown attribute 1173142787 for ParticleSystem
at AssetRipper.Processing.AnimationClips.CustomCurveResolver.ToAttributeName(BindingCustomType type, UInt32 attribute, String path) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\AnimationClips\CustomCurveResolver.cs:line 169
at AssetRipper.Processing.AnimationClips.AnimationClipConverter.AddCustomCurve(IAnimationClipBindingConstant bindings, IGenericBinding binding, String path, Single time, Single value) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\AnimationClips\AnimationClipConverter.cs:line 235
at AssetRipper.Processing.AnimationClips.AnimationClipConverter.ProcessConstant(IClip clip, IConstantClip constant, IAnimationClipBindingConstant bindings, Single lastFrame) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\AnimationClips\AnimationClipConverter.cs:line 213
at AssetRipper.Processing.AnimationClips.AnimationClipConverter.ProcessInner() in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\AnimationClips\AnimationClipConverter.cs:line 65
at AssetRipper.Processing.AnimationClips.AnimationClipConverter.Process(IAnimationClip clip, PathChecksumCache checksumCache) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\AnimationClips\AnimationClipConverter.cs:line 46
at AssetRipper.Processing.Editor.EditorFormatProcessor.Convert(IUnityObjectBase asset) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\Editor\EditorFormatProcessor.cs:line 112
at AssetRipper.Processing.Editor.EditorFormatProcessor.Process(GameData gameData) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\Editor\EditorFormatProcessor.cs:line 76
at AssetRipper.Export.UnityProjects.Ripper.Load(IReadOnlyList1 paths) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Export.UnityProjects\Ripper.cs:line 119 at AssetRipper.GUI.Managers.UIImportManager.ImportFromPathInternal(Ripper ripper, String[] paths, Action
1 onComplete, Action`1 onError) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.GUI\Managers\UIImportManager.cs:line 21 -
Bump
-
bump
-
@inak1993 do you have maybe a new link ? this link is not anymore aviable pleeeeease
-
@ftwmrskittycat i dont have it anymore