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New to ripping - Using FACS Tool?

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  • N Offline
    N Offline
    notavrcplayer
    wrote on last edited by
    #1

    Hello,

    Thank you to those who take the time to read this post. This is my first attempt at ripping a project and I am seeking assistance as I have come to a standstill.

    I am just very recently getting into Asset Ripping utilizing https://github.com/AssetRipper/AssetRipper which has converted the files that I have fetched from my folder here.

    C:\Users\notavrcplayer\AppData\LocalLow\VRChat\VRChat\Cache-WindowsPlayer

    This has given me a Unity Project which successfully imports within Unity however unless I add a "." to Scripts and Shader folder the prefab is unrecognizable by Unity / VRCSDK to my knowledge as I am unable to add a blueprint descriptor to it or modify it in anyway until this change is made.

    I was told that using https://github.com/FACS01-01/FACS_Utilities/releases/tag/23.01.31 I should be able to import the broken ".Scripts" and ".Shader" but I am unaware of how to use the tool to fix the now "missing" Scripts and Shaders. Could someone point me in the right direction?

    I am able to provide a copy of the data fetched from Cache-WindowsPlayer in DM's for those able / willing to provide help. Thank you to any in advance.

    If any additional information is required please let me know.

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    • F Offline
      F Offline
      FACS01
      wrote on last edited by
      #2

      I recommend you to check the new Wiki at https://github.com/FACS01-01/FACS_Utilities/wiki
      if you are in SARS/Avatar Recovery discord server, read latest announcement

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