Kitbash / Headswaps Thread (Uma Musume, Teto/Miku, etc)
-
@kaydayyy Sorry, I don't really give out my discord on here. If there is any help you need though, feel free to reach out in dms or whatever on here
@Jinxytheartist I have been working on a kitbash and i think i have been doing okay so far, just have some minor issues i would need help with, would appreciate it if there was some way for me to reach out to you if possible, if not then i will respect the privacy and just try around more until i fix it by myself trial and error lol
-
This post is deleted!
-
I've made some Good progress I think when it comes to the model itself, properly rigged and anything, gonna take it to unity and change the outfit to something better... once I figure out what to make it
I'm thinking maybe some black hello kitty pyjamas to bounce off the pink but idk lmk
https://ibb.co/QvfvFHxw
https://ibb.co/YFpdGBbT
https://ibb.co/0yh503GX -

I think I like how it turned out honestly, just have to test the physics n such -
Anyone with fbt reckon they can make a good gif/test with her, lmk

-
Anyone with fbt reckon they can make a good gif/test with her, lmk

-
Anyone with fbt reckon they can make a good gif/test with her, lmk

good job
-
Anyone with fbt reckon they can make a good gif/test with her, lmk

@darksonic12121 damn, what base is this?
-
Download Link (workupload.com)
both haru and rice are in this link here ya go enjoy the model!@ecchanalterx idk if you are still here. but if you have a new link, i recommend to send it to DM so anyone doenst report the link
-

Packages used and a link to the practice to anyone who wants to test the physics, probably easier like this
as for the base its a Frankenstein Hodge podge of some bs with the only intent on replicating that above gif in mind, so not a good one. my first time using blender and the vrchat creator companion thing, I only know how to code xd -
@ecchanalterx idk if you are still here. but if you have a new link, i recommend to send it to DM so anyone doenst report the link
@TheTalkingPlush there was no link.
-

Packages used and a link to the practice to anyone who wants to test the physics, probably easier like this
as for the base its a Frankenstein Hodge podge of some bs with the only intent on replicating that above gif in mind, so not a good one. my first time using blender and the vrchat creator companion thing, I only know how to code xd@DarkestNebula like a fully custom one or like a tvf, milltina, m2 panda?
-
@DarkestNebula like a fully custom one or like a tvf, milltina, m2 panda?
@Jinxytheartist it was originally a rap nights at frennis Chica model, then I morphed it cut it and resculpt it a bit, Frankensteined an ankha short stack model to it and then did some bullshit to rig it using the Haru model's skeleton by adding and removing a few bones and weight so the butt would actually bounce. Honestly I think I could make a cleaner one on a second attempt using this friren blend that I'm planning to port to vrc ATM. I was kinda learning as I was going so forgive the sloppy work a bit
-
@Jinxytheartist it was originally a rap nights at frennis Chica model, then I morphed it cut it and resculpt it a bit, Frankensteined an ankha short stack model to it and then did some bullshit to rig it using the Haru model's skeleton by adding and removing a few bones and weight so the butt would actually bounce. Honestly I think I could make a cleaner one on a second attempt using this friren blend that I'm planning to port to vrc ATM. I was kinda learning as I was going so forgive the sloppy work a bit
@DarkestNebula No, you're all good. If you need any help with toggles for inside vrchat, I am pretty okay with that. I am still rusty with stuff like Physbones unless I look at my other references but as long as I got the correct blendshapes, I can make toggles and set up animations. I don't really like using Modular or vrcfury to make toggles. I prefer the manual method. Overall, I think it looks good.
-
@DarkestNebula No, you're all good. If you need any help with toggles for inside vrchat, I am pretty okay with that. I am still rusty with stuff like Physbones unless I look at my other references but as long as I got the correct blendshapes, I can make toggles and set up animations. I don't really like using Modular or vrcfury to make toggles. I prefer the manual method. Overall, I think it looks good.
@Jinxytheartist Oooh do you reckon you could help me with sorting out an animation/emote where its just the model bouncing up and down in a like a cute pose like they are in the gif and other stuff like that, it would really speed up the process of checking the physics if I could get my hands on something like that but I'm not too familiar with modular avatar or vrcfury, I barely managed to make a pants toggle as an after thought but ideally I wanna be able to have all the clothes togglable with options on future attempts
-
Yea, I imagine there is an emote out there for something simple like that. One of the things I haven't tested myself was uploading it and testing it in fbt yet. The visemes also I am not used to since I'm used to the other kind where it is like vrc_sil, vrc_aa, etc. I don't know if those function like you want them too
-
@Jinxytheartist Oooh do you reckon you could help me with sorting out an animation/emote where its just the model bouncing up and down in a like a cute pose like they are in the gif and other stuff like that, it would really speed up the process of checking the physics if I could get my hands on something like that but I'm not too familiar with modular avatar or vrcfury, I barely managed to make a pants toggle as an after thought but ideally I wanna be able to have all the clothes togglable with options on future attempts
@DarkestNebula your best bet right now for testing since I'm about to head to sleep is try out some animation packs over on vrcmods for the physics.
-
Another thing would be if you don't have gesture manager in your unity project, absolutely use that to test your physbones
-
Oh the visemes more than likely don't I wouldn't worry about that, I would have to do some more prep in blender with shape keys for it and to be honest respectfully I was more concerned with what was going on down below than up above,. One thing I'm worried about being weird is the spine since as a result of the stark difference in upper half and lower half the torso is kinda slanted back. It's fine for normal vr use but I got a warning it might be weird with fbt, and obviously not having fbt anymore I couldn't exactly test it.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login