Kitbash / Headswaps Thread (Uma Musume, Teto/Miku, etc)
-
the pmx is a mmd model. I usually use the cats plugin to import that into Blender
@Jinxytheartist oh shoot, that did the trick, thank you
-
@Jinxytheartist oh shoot, that did the trick, thank you
@FugoMemes yeye, no problem. Most of the headswaps I do end up being from mmds and they usually come from pmx files. In regards to mmd models, I have the easiest time with them due to them already having Blendshapes for making visemes and stuff
-
@FugoMemes yeye, no problem. Most of the headswaps I do end up being from mmds and they usually come from pmx files. In regards to mmd models, I have the easiest time with them due to them already having Blendshapes for making visemes and stuff
@Jinxytheartist ohhh are visemes something i have to do in blender or is it something i do in unity? (sorry i really am pretty much a newbie to this stuff)
-
@Jinxytheartist ohhh are visemes something i have to do in blender or is it something i do in unity? (sorry i really am pretty much a newbie to this stuff)
@FugoMemes Blender. Under cats, there is a visemes tab. I recommend translating the blendshapes for the mesh called mtl_chr1052_00_mayu because that mesh contains the mouth
-
You can translate them under Cats as well. Under Model options and then the big All button
-
@FugoMemes Blender. Under cats, there is a visemes tab. I recommend translating the blendshapes for the mesh called mtl_chr1052_00_mayu because that mesh contains the mouth
@Jinxytheartist i cant seem to find that one in particular
-
@Jinxytheartist i cant seem to find that one in particular
@FugoMemes Could be an older version thing. Let me real fast translate the mmd for you and I'll send it over as an fbx
-
-
@Jinxytheartist Im getting so much help from you, im very thankfull :3
-
Is no problem. You'll have to learn these things at some point if you plan on working on models more. Blender is a tad confusing for me. Hence why I only stick with old Blender. I've been using it since 2017 for Vrchat and since things changed Blender wise after they upgraded to 2.8, all I know is 2.79. Everything just makes sense on that version. The only stuff I struggle with now is Weight painting and creating stuff from scratch
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login