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  5. Kitbash / Headswaps Thread (Uma Musume, Teto/Miku, etc)

Kitbash / Headswaps Thread (Uma Musume, Teto/Miku, etc)

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looking forumavocaloidheadswapkitbashkitbashslopnsfwfemalethickvrchatunity
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  • J Jinxytheartist

    the pmx is a mmd model. I usually use the cats plugin to import that into Blender

    FugoMemesF
    FugoMemesF
    FugoMemes
    wrote last edited by
    #102

    @Jinxytheartist oh shoot, that did the trick, thank you

    J 1 Reply Last reply
    0
    • FugoMemesF FugoMemes

      @Jinxytheartist oh shoot, that did the trick, thank you

      J
      J
      Jinxytheartist
      wrote last edited by
      #103

      @FugoMemes yeye, no problem. Most of the headswaps I do end up being from mmds and they usually come from pmx files. In regards to mmd models, I have the easiest time with them due to them already having Blendshapes for making visemes and stuff

      FugoMemesF 1 Reply Last reply
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      • J Jinxytheartist

        @FugoMemes yeye, no problem. Most of the headswaps I do end up being from mmds and they usually come from pmx files. In regards to mmd models, I have the easiest time with them due to them already having Blendshapes for making visemes and stuff

        FugoMemesF
        FugoMemesF
        FugoMemes
        wrote last edited by
        #104

        @Jinxytheartist ohhh are visemes something i have to do in blender or is it something i do in unity? (sorry i really am pretty much a newbie to this stuff)

        J 1 Reply Last reply
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        • FugoMemesF FugoMemes

          @Jinxytheartist ohhh are visemes something i have to do in blender or is it something i do in unity? (sorry i really am pretty much a newbie to this stuff)

          J
          J
          Jinxytheartist
          wrote last edited by
          #105

          @FugoMemes Blender. Under cats, there is a visemes tab. I recommend translating the blendshapes for the mesh called mtl_chr1052_00_mayu because that mesh contains the mouth

          FugoMemesF 1 Reply Last reply
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          • J
            J
            Jinxytheartist
            wrote last edited by
            #106

            You can translate them under Cats as well. Under Model options and then the big All button

            1 Reply Last reply
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            • J Jinxytheartist

              @FugoMemes Blender. Under cats, there is a visemes tab. I recommend translating the blendshapes for the mesh called mtl_chr1052_00_mayu because that mesh contains the mouth

              FugoMemesF
              FugoMemesF
              FugoMemes
              wrote last edited by
              #107

              @Jinxytheartist i cant seem to find that one in particular

              J 1 Reply Last reply
              0
              • FugoMemesF FugoMemes

                @Jinxytheartist i cant seem to find that one in particular

                J
                J
                Jinxytheartist
                wrote last edited by
                #108

                @FugoMemes Could be an older version thing. Let me real fast translate the mmd for you and I'll send it over as an fbx

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                • J
                  J
                  Jinxytheartist
                  wrote last edited by
                  #109

                  [register or login to view this hidden content]

                  FugoMemesF 1 Reply Last reply
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                  • J Jinxytheartist

                    [register or login to view this hidden content]

                    FugoMemesF
                    FugoMemesF
                    FugoMemes
                    wrote last edited by
                    #110

                    @Jinxytheartist Im getting so much help from you, im very thankfull :3

                    1 Reply Last reply
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                    • J
                      J
                      Jinxytheartist
                      wrote last edited by
                      #111

                      Is no problem. You'll have to learn these things at some point if you plan on working on models more. Blender is a tad confusing for me. Hence why I only stick with old Blender. I've been using it since 2017 for Vrchat and since things changed Blender wise after they upgraded to 2.8, all I know is 2.79. Everything just makes sense on that version. The only stuff I struggle with now is Weight painting and creating stuff from scratch

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