LF: Feral Born Wolf
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Bump
by the way, $80 for that? Especially when I have the public version, which is even more realistic and has more or less the same features, that really stings
I'm posting the link for those who want to get it ^^
https://vrchat.com/home/avatar/avtr_c1cd0c7b-9950-4486-ad53-ddb240b9df65 -
Bump
by the way, $80 for that? Especially when I have the public version, which is even more realistic and has more or less the same features, that really stings
I'm posting the link for those who want to get it ^^
https://vrchat.com/home/avatar/avtr_c1cd0c7b-9950-4486-ad53-ddb240b9df65 -
Got it myself since I needed it for a roleplay, enjoy!!
Newest version:
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Got it myself since I needed it for a roleplay, enjoy!!
Newest version:
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Bump
by the way, $80 for that? Especially when I have the public version, which is even more realistic and has more or less the same features, that really stings
I'm posting the link for those who want to get it ^^
https://vrchat.com/home/avatar/avtr_c1cd0c7b-9950-4486-ad53-ddb240b9df65This post is deleted! -
Got it myself since I needed it for a roleplay, enjoy!!
Newest version:
@syreethdraws may you share the SPP files with it please ?
also update to 1.0.3 -
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This is really cool, I don't suppose someone knows much about editing it? Trying to play around modifying it but it seems like when ever I add anything to it the objects just kind of do their own thing if any movement is applied.
@icebearak Usually with this type of avatar you have to armature link or parent the object to the extra skeleton it uses for IK, and not the humanoid one.
If you move the bone in the editor and it visually moves the corresponding part of the model thats usually (but not always) the one your looking for.
(If using armature link, you can change the link type to a path, which gives you greater control over which bone it attaches to than the default dropdown does) -
@icebearak Usually with this type of avatar you have to armature link or parent the object to the extra skeleton it uses for IK, and not the humanoid one.
If you move the bone in the editor and it visually moves the corresponding part of the model thats usually (but not always) the one your looking for.
(If using armature link, you can change the link type to a path, which gives you greater control over which bone it attaches to than the default dropdown does)@SimpsonFan1997 Thank you, I will try to mess with it a bit. I have not messed much with 4 legged avatars and I ended up with this one and a couple of dragons that are nice bases. I will keep playing with it and see what I can do to link it all.
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