LF: Boybeast (Novabeast Edit)
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@Others I do blender work! Ppl could suggest regular novabeast clothes and id be willing to rig them for it!
@BloodPup i have no request for outfit adjustments but i am wondering how you do it, as someone who is trying to adapt outfits from other avatars for basic novabeast, i have knowledge of blender enough to learn im just not sure how to start
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@BloodPup i have no request for outfit adjustments but i am wondering how you do it, as someone who is trying to adapt outfits from other avatars for basic novabeast, i have knowledge of blender enough to learn im just not sure how to start
@FuckingNOVAS heyaa, i just use the grab/pull tool in blender to sculpt it to the model and then use "robust weight transfer"
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@esau_winchester @flooflord @ryuma-suppziard Heres the links to my last requests! Harness Cheerleader Set Vice Baby Pajama Set
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@bloodpup im not sure the package has exported right, i can see the bounds of the mesh, but not the mesh itself

@FloofLord yeah thats what I meant with my stuff disappearing..
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@FloofLord yeah thats what I meant with my stuff disappearing..
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how can i fix the vice baby bikini
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@FloofLord yeah thats what I meant with my stuff disappearing..
@Itz_mIl0 @flooflord @senacus_ghost most of the time the prefabs wont work, because ive had to replace the fbx. so you will have to use the FBX instead and copy over all the vrcfury componets. theres is also a setting in unity on the skinned meshed render that has something to do with bounding boxes, make sure that is checked. most of the time it fixes it, its just as issue with the origonal mesh lol.
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@BloodPup I can't get the pajamas to work. they don't seem to appear once I import the boybeast ones. and when I did switch the like mesh the clothes basically explode..
)@Itz_mIl0 this here is due to using the prefab, and not the FBX itelf. my edited fb, and the og fbx dont have the same math or internal information so unity gets confused. please be sure to use the fbx file and copy over all vrcfury components if this hapens
its just because the og FBX was made with the scaling set to "all units scale" instead of "fbx/unity units scale" which i find works better and i use on all my mesh. -
@Itz_mIl0 this here is due to using the prefab, and not the FBX itelf. my edited fb, and the og fbx dont have the same math or internal information so unity gets confused. please be sure to use the fbx file and copy over all vrcfury components if this hapens
its just because the og FBX was made with the scaling set to "all units scale" instead of "fbx/unity units scale" which i find works better and i use on all my mesh.
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