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  5. LF: Rip + unitypackage of this FUNHOUSE Splits Avatar

LF: Rip + unitypackage of this FUNHOUSE Splits Avatar

Scheduled Pinned Locked Moved Solved Uncategorized
funhouserobloxsplitsvibingleaf
27 Posts 4 Posters 466 Views 5 Watching
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  • CoffoBeanzC
    CoffoBeanzC
    CoffoBeanz
    wrote last edited by
    #16

    oh ok
    thats fine

    1 Reply Last reply
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    • Fredthepotato17F Fredthepotato17

      @bigbangattack I can getchu all of that except the see-through eye. Sound good?

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      bigbangattack
      wrote last edited by
      #17

      @Fredthepotato17 Totes. I keep it on but it doesn't matter a lot.

      Fredthepotato17F 1 Reply Last reply
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      • B bigbangattack

        @Fredthepotato17 Totes. I keep it on but it doesn't matter a lot.

        Fredthepotato17F
        Fredthepotato17F
        Fredthepotato17
        wrote last edited by
        #18

        @bigbangattack Here ya go, hope it works well for ya
        [register or login to view this hidden content]

        Poiyomi is for the weak, use toon standard instead

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        • Fredthepotato17F Fredthepotato17

          @bigbangattack Here ya go, hope it works well for ya
          [register or login to view this hidden content]

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          bigbangattack
          wrote last edited by
          #19

          @Fredthepotato17 So there are a lot of missing components (scripts) all around the model, namely on the parts including physbones. I assume these were old physbones scripts or something that were replaced? (there's a lot more down this list) image.jpeg

          Regardless, it works fine and uploads fine. Thanks so much!

          1 Reply Last reply
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          • B bigbangattack has marked this topic as solved
          • Fredthepotato17F Fredthepotato17

            @bigbangattack Here ya go, hope it works well for ya
            [register or login to view this hidden content]

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            bigbangattack
            wrote last edited by
            #20

            @Fredthepotato17 Agh, just one more issue.

            Some visemes are missing/invisible. Her lighting is also a little off but that's whatever.

            Could you fix the former?

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            • Fredthepotato17F
              Fredthepotato17F
              Fredthepotato17
              wrote last edited by
              #21

              Well last I checked the visemes were kinda broken on the normal model too. You could try tweaking with the settings on the avatar descriptor

              Poiyomi is for the weak, use toon standard instead

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              • Fredthepotato17F Fredthepotato17

                Well last I checked the visemes were kinda broken on the normal model too. You could try tweaking with the settings on the avatar descriptor

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                bigbangattack
                wrote last edited by
                #22

                @Fredthepotato17 They worked perfectly fine on the avatar i linked, but i'll try that.

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                • Fredthepotato17F Fredthepotato17

                  Well last I checked the visemes were kinda broken on the normal model too. You could try tweaking with the settings on the avatar descriptor

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                  bigbangattack
                  wrote last edited by
                  #23

                  @Fredthepotato17 Went and fiddled around. A lot of japanese words I can't read. I went through them all, and a handful are in fact mouth shapes. But only a couple are practical for visemes.

                  image.jpeg

                  But beyond that, there aren't enough unique mouth blendshapes to fill out all of the visemes. I'd imagine you have to go into blender to add new ones (or duplicate existing ones under appropriate names), but I'm too lazy to do that.

                  Could you take another look at it? Sorry to have you coming back to this so many times.

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                  • Fredthepotato17F
                    Fredthepotato17F
                    Fredthepotato17
                    wrote last edited by
                    #24

                    Ah, well you see the ones labeled "A, E, I, O, U"? Those seem to be the primary visemes, i've seen a few avatars have them like that. Currently I do not know how to fully use those myself, but you might be able to either set them in multiple of the visemes slots, or use vrcfury's custom visemes toggles to have a workaround.

                    Poiyomi is for the weak, use toon standard instead

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                    • Fredthepotato17F Fredthepotato17

                      Ah, well you see the ones labeled "A, E, I, O, U"? Those seem to be the primary visemes, i've seen a few avatars have them like that. Currently I do not know how to fully use those myself, but you might be able to either set them in multiple of the visemes slots, or use vrcfury's custom visemes toggles to have a workaround.

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                      bigbangattack
                      wrote last edited by bigbangattack
                      #25

                      @Fredthepotato17 Note that I said unique mouth blendshapes. They must be uniquely named; you can't set multiple visemes to the same named blendshape. It just won't show up. I've tried.

                      You can get around this by duplicating a blendshape and just giving it a different name, then using that instead.

                      And yeah, you can sometimes get by with just those primary visemes, but the problem is that this is a 2D mouth. The mouth shape can't exactly blend together for all the niche visemes.

                      So...yeah. Oh well. Gonna be waiting on a fix.

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                        bigbangattack
                        wrote last edited by
                        #26

                        bump

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                          bigbangattack
                          wrote last edited by
                          #27

                          bump

                          1 Reply Last reply
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