LF: Angie by FoobBaby
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here you go my kittyss
Download Link (pixeldrain.com) have a good day drink water and eat food:3@k1tty TNKS
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here you go my kittyss
Download Link (pixeldrain.com) have a good day drink water and eat food:3 -
here you go my kittyss
Download Link (pixeldrain.com) have a good day drink water and eat food:3 -
her eyes are broken for me so if anyone has any fixes lmk her eyes are just closed - edit I have fixed this problem so if you have this problem dm me so I can help you this is only a problem if you use face tracking:3
@k1tty i cant dm can u just tell us how to fixxy :3
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@k1tty i cant dm can u just tell us how to fixxy :3
@Ilovesanrio you're a member you should be able to dm me on here cus I can't post vids in the comments I have to send it over discord:3
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here you go my kittyss
Download Link (pixeldrain.com) have a good day drink water and eat food:3 -
@Ilovesanrio you're a member you should be able to dm me on here cus I can't post vids in the comments I have to send it over discord:3
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@ToiLoid its way to long for me to do that and that doesn't work for everyone me myself I need to see how to do it to be able to do it
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heres Step-by-step instructions
Part 1 — Set up the eye bones
Open your avatar project in Unity.
In the Hierarchy, select your avatar.
In the Inspector, find VRC Avatar Descriptor.
Open Eye Look.
Make sure Eye Look is enabled.
Part 2 — Set the eye bones
Under Eye Movements, find Eyes → Transforms.
Click Left Eye Bone.
Search for/select your avatar’s left eye bone.
In the video, it is named Eye_L.
Click Right Eye Bone.
Search for/select the right eye bone.
In the video, it is named Eye_R.
You should end up with something like:Left Eye Bone: Eye_L
Right Eye Bone: Eye_R
Part 3 — Set up the eyelids
Scroll down to Eyelids.
Change Eyelid Type from None to Blendshapes.
A new Eyelid Mesh option will appear.
Click Eyelid Mesh.
Select the avatar’s face/body Skinned Mesh Renderer.
In the video, the mesh is called Body.
Part 4 — Set the blink blendshape
Under Blendshape States, find Blink.
Click the dropdown next to Blink.
Find the blendshape that closes the eyes.
In the video, it is called:
BLINK NEWSelect it.
Part 5 — Set Looking Up
Find Looking Up under Blendshape States.
Click its dropdown.
Find the blendshape for looking upward.
In the video, it is:
EyeLookUpSelect it.
Click Preview if you want to test it.
Part 6 — Set Looking Down
Find Looking Down.
Open its dropdown.
Find the downward eye blendshape.
In the video, it is:
EyeLookDownSelect it.
Click Preview to make sure the eyes move downward correctly.Part 7 — Check the FX controller
Scroll down in the VRC Avatar Descriptor to Playable Layers.
Find the FX layer.
double click on it to open it
look through the layers for eye size click on it and delete it
then click on parameters at the top look through it until you find eye size click on it and delete it
go back to scene and upload
also in the cc Make sure you have everything updated like your shaders and everything else
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