Help to make a quest compatible of this avi
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Hi there, for a long time ago, i have this Sarah Henderson avi, its a good avi but the downside of her its, when i wanna to port the model to be quest compatible, a black rectangle appears behind her eyes and mouth, could someone help me to fix this issue with the avi pls?
I will let the link of the avi for anyone can download it
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Hi there, for a long time ago, i have this Sarah Henderson avi, its a good avi but the downside of her its, when i wanna to port the model to be quest compatible, a black rectangle appears behind her eyes and mouth, could someone help me to fix this issue with the avi pls?
I will let the link of the avi for anyone can download it
@FrenniLover21 the black rectangles is likely due to certain types of avatars either relying on shaders or 2d textures which often messes up.
main fix is mobile sprite shaders, but I'll take a look at it laters. -
@FrenniLover21 the black rectangles is likely due to certain types of avatars either relying on shaders or 2d textures which often messes up.
main fix is mobile sprite shaders, but I'll take a look at it laters.@Resu oh, okay, thanks for the information and for your help
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By the way, sorry for the delay, buuut..

after extensive testing, I only found out that the easiest fix for the eyes would require putting these first two material shaders together, since the third is the solution, but as you can sees.. somehow not quest friendly, despite being in MOBILE shaders..process requires making a copy of the eye materials since mouths r just fine, rewiring the copies to sync with the previous, so the two overlap and act as one.. dunno how to do that, thats just the rough idea I hads.. :<
bump :3 -
By the way, sorry for the delay, buuut..

after extensive testing, I only found out that the easiest fix for the eyes would require putting these first two material shaders together, since the third is the solution, but as you can sees.. somehow not quest friendly, despite being in MOBILE shaders..process requires making a copy of the eye materials since mouths r just fine, rewiring the copies to sync with the previous, so the two overlap and act as one.. dunno how to do that, thats just the rough idea I hads.. :<
bump :3@Resu thanks for the information
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