Lunabeast Redux Edit By ZLOQ_KOTIK
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@Goo8ie just had a friend check and no, odd that it works fine locally but not globally, thats several things i should work on once i have the motivation. if anyone figures it out before though i'd love an explanation on what i did wrong.
@ashleyloire hey you ever fix this yet?
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i'm about 1 more frustrating fails away from redoing the entire fx setup, i can't figure out why the face tracking is working locally but not globally.
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i'm about 1 more frustrating fails away from redoing the entire fx setup, i can't figure out why the face tracking is working locally but not globally.
@ashleyloire As long as the head mesh is called Body, you can just use Jerry's template for the face tracking and remove it from the fx controller.
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@ashleyloire As long as the head mesh is called Body, you can just use Jerry's template for the face tracking and remove it from the fx controller.
@Rocky5 did that work for you? didn't for me, maybe i did something wrong.
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@Rocky5 did that work for you? didn't for me, maybe i did something wrong.
@ashleyloire I haven't looked at this one specifically, but as long as you remove any references to face tracking from the FX controller and the parameters file, then you can just use the template to take away the headache.
My guess is you had facetracking parameters in the parameters file with sync unchecked, so when you did add the template before, it combined the parameters from the template with the ones in the parameters file and it ended up with the syncing off, so it only worked local for you.
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