Crypita Megathread v2
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@LumaGelp it can go femboy but not nsfw... i use to have it
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Does anybody have substance painter files for noelle? or can anybody make them and share them? I've been dying to retexture her and such to fit my design for her!

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@PLOOF uhm pinned where? i dont see what you are talking about yo!
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@LumaGelp it can go femboy but not nsfw... i use to have it
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@PLOOF uhm pinned where? i dont see what you are talking about yo!
@Intellivision top messege
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If anyone having troubles linking armatures on the bunny suit to the avatars armature I've done it for bonfie, btw I did use vrcfury for the suit toggle & some other stuff.
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Does anybody have substance painter files for noelle? or can anybody make them and share them? I've been dying to retexture her and such to fit my design for her!

bump!
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Does anybody have substance painter files for noelle? or can anybody make them and share them? I've been dying to retexture her and such to fit my design for her!

@gh0st_s1lli3z
You're referring to this, right?
https://forum.ripper.store/topic/114495/uv-mapping-guide-cryptia-models -
@gh0st_s1lli3z
You're referring to this, right?
https://forum.ripper.store/topic/114495/uv-mapping-guide-cryptia-models@Friend_5 I'm looking for a ".spp" file for noelle so i can edit her textures in substance painter, which if you don't know what it is it basically let's you make textures by drawing on the model itself, but importing just the fbx of the model is messy and not organized at all, not to mention when I tried it things weren't working properly. I was mainly asking so I could have an easier time retexturing, but using the UV maps in the link you provided can help out a little bit! It just means I'll have to do a lot of trial and error with fixing the textures to accurately place things on the avatar and such. Thank you though!
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@Friend_5 I'm looking for a ".spp" file for noelle so i can edit her textures in substance painter, which if you don't know what it is it basically let's you make textures by drawing on the model itself, but importing just the fbx of the model is messy and not organized at all, not to mention when I tried it things weren't working properly. I was mainly asking so I could have an easier time retexturing, but using the UV maps in the link you provided can help out a little bit! It just means I'll have to do a lot of trial and error with fixing the textures to accurately place things on the avatar and such. Thank you though!
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