LF: [PC VRC 3.0 Avatar] Stella The Doberman
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bummmmmp
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boonp
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Found the new link: https://payhip.com/b/djsQu
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Picture for thread clarity:

Some info and some pre-upload tips for anyone considering buying or working with this after it's eventually found:
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Price for this avi is $25 which is pretty reasonable considering what you get for how old this model is. It's honestly a steal.
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This is a DPS model but it should be pretty easy to yank out all of the legacy DPS stuff and drop in new SPS or SPS2 stuff, now that SPS2 is out. setup is exactly the same. Keep the legacy SPS1 stuff (lights) in place for now until more people eventually switch over. SPS2 uses more material slots.
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Poiyomi Pro 8.2, as DPS needed PoiPro. Just unlock all the materials with Thry, and upgrade them all to free Poi 9.3 with FACS Utils. Because it's PoiPro 8.2 there's a slim chance that unlocking all the materials will auto-force them to upgrade to poi 9.3 anyway. After upgrade, set your shading to Realistic to remove any bugginess there, most creators from the poi8 days seem to love using TextureRamp which is fine but Realistic is the way to go with avatars like this. This WILL break the Shading slider in the menu but will allow you to remove the need to have it, and you can remove it from there plus the FX layer and the parameters, saving bits. Additionally... you should be able to also drop the res of a number of masks and textures to get the size of the full-fat version under 200MB and closer to 100MB. (HINT: lilavatarutils is your friend!) Be nice to the VRAM of people around you, not everyone can afford a 3090/4090/5090/7900XTX to mirrordwell in Midnight Rooftop or Black Cat with right now.
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Add GoGoLoco through VCC/ALCOM, ignore the version that comes in the package and uncheck it at import time as it's 3 minor versions out of date.
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This uses Worldsync from JuzoVR, this has been deprecated in lieu of VRLabs Custom Object Sync. This is only used for the doghouse world drop. This can be removed and either replaced with a VRCFury World Drop toggle if you do not need the advanced late object drop sync stuff, or removed to save precious parameter bits and FX layer cruft.
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ZinFit base. You should be able to do clothing as necessary with this information. Does not look like it has had much in the way of FBX edits and seems to be pretty run-of-the-mill so clothing should be pretty straightforward from a glance.
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