ender gal
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bump
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@cheat did you test this out before you sent the files? because I'm currently trying it out and all the toggles are not toggling
edit okay just figuring out that the quest side works fine but the window side doesn't
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everything is perfect, even the quest version is better, but the only problem is that the panties doesn't have a blenshape. It doesn't move with the physbone ass.
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everything is perfect, even the quest version is better, but the only problem is that the panties doesn't have a blenshape. It doesn't move with the physbone ass.
@Mirondiego1 on the unity file?
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@Mirondiego1 on the unity file?
@Shadowmonarch95 yes, the avatar in general
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everything is perfect, even the quest version is better, but the only problem is that the panties doesn't have a blenshape. It doesn't move with the physbone ass.
@Mirondiego1 send the file since the person who originally sent it deleted it
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bumpppp
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there a few things that is not working. First of all, both hands are reversed (broken, different direction), panties doesn't have blendshape
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Ok hii! Uhh I'd like to start off by saying this avatar's setup was really poor..I don't know if that's on the creator or whoever got the files from who.
Second. To fix the weird hand thing (It was only the right hand I saw messed up) I went into the rig config in unity of the fbx and set the Pose (scroll down on the left side) and set it to "Sample Bind Pose". It will give an error but eveything looks fine that's the only way ik how to fix that
Third. The panties do have blendshapes on them. For bulge off and when you have the butt toggled on. To fix the issue with the panties not moving you need to go into blender and add the Ass_L and Ass_R vertext groups to the panties and weight them correctly.
I tried myself and made some progress but it's going to look funky reguardless so I'd just reccomend using the panties without the ass toggle on ngl.
Uhh hope this helps anyone. I have not tested it out in vr yet as of writting this so I'll update it once I get a chance too if someone dosen't do it before me..(Also you will maybe have to resetup some of the toggles and body stuff but that's easy) and I added a video of how the panties look moving with the butt in unity
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bump
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Ok hii! Uhh I'd like to start off by saying this avatar's setup was really poor..I don't know if that's on the creator or whoever got the files from who.
Second. To fix the weird hand thing (It was only the right hand I saw messed up) I went into the rig config in unity of the fbx and set the Pose (scroll down on the left side) and set it to "Sample Bind Pose". It will give an error but eveything looks fine that's the only way ik how to fix that
Third. The panties do have blendshapes on them. For bulge off and when you have the butt toggled on. To fix the issue with the panties not moving you need to go into blender and add the Ass_L and Ass_R vertext groups to the panties and weight them correctly.
I tried myself and made some progress but it's going to look funky reguardless so I'd just reccomend using the panties without the ass toggle on ngl.
Uhh hope this helps anyone. I have not tested it out in vr yet as of writting this so I'll update it once I get a chance too if someone dosen't do it before me..(Also you will maybe have to resetup some of the toggles and body stuff but that's easy) and I added a video of how the panties look moving with the butt in unity
@Pretty_Boi thanks for the tip, fixed the right hand thingy for me :3
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@Pretty_Boi thanks for the tip, fixed the right hand thingy for me :3
@anashe Ofc glad it worked!
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@anashe Ofc glad it worked!
@Pretty_Boi this seems good, but the hands are still kinda "broken". But you have made a good progress. I dind't check the panties one because i don't know anything about blender XD.
this is right hand, it is not fully "fixed", but if you discover a way to fix both hands, pls fix them
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you have more experience than me -
@Pretty_Boi this seems good, but the hands are still kinda "broken". But you have made a good progress. I dind't check the panties one because i don't know anything about blender XD.
this is right hand, it is not fully "fixed", but if you discover a way to fix both hands, pls fix them
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you have more experience than me@Mirondiego1 Uhh I dunno why ur hand is still broken. I tried everything ik of in blender on how to fix rotations like this but everything looks fine there. And in unity everything is also setup decently too.
When I did the pose thing I said up top and when I went in game both hands were fine and I was holding the objects correctly. And someone else said it worked for them as well. But I'll keep looking and doing research I guess. But another thing to note as well the creator might be a bit new to this kinda thing as well
And one more thing I didn't see anything wrong with "both hands" it was just one hand for me the other was fine but I'll open unity and check
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@Mirondiego1 Uhh I dunno why ur hand is still broken. I tried everything ik of in blender on how to fix rotations like this but everything looks fine there. And in unity everything is also setup decently too.
When I did the pose thing I said up top and when I went in game both hands were fine and I was holding the objects correctly. And someone else said it worked for them as well. But I'll keep looking and doing research I guess. But another thing to note as well the creator might be a bit new to this kinda thing as well
And one more thing I didn't see anything wrong with "both hands" it was just one hand for me the other was fine but I'll open unity and check
@Pretty_Boi this is a small video, just to have an idea about what i am talking about. This can be overexaggerated, but i am very concerning about small details like these, sorry


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@Pretty_Boi this is a small video, just to have an idea about what i am talking about. This can be overexaggerated, but i am very concerning about small details like these, sorry


@Mirondiego1 I dunno what to say about that tho it looks like something with rotations maybe or bone stuff. But reguardless it does fix the objects being held wrong and the hand looking off by alot and being noticable as opposed to this little bit being off but that's just me.
And if you look hard yes it'll bug you but I'm pretty sure in game it'll look fine with the way you hold you're controllers.
Blender stuff looks fine, weight painting look decent too nothing wrong there so the best I can tell you is either wait to see if someone else fixes it or just try to ignore it..bcz its not that bad in my opnion as it was the first go round. Sorry guys..

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yes, you are right, but i just want to say that while playing vrchat, you will get that ''broke'' rotation in both hands. But if you have time, upload your ''fixed'' version pls
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