Oraxia model (GuiMontage)
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I've been trying to find models made by the artist GuiMontage. From what I've seen so far, it looks like he creates models both for other people and for himself. A good example is this Oraxia model. I can find a similar version of her on Smutbase, but the models are different—it seems like he took the original model and customized it to his own preferences.
Honestly, I don't think anyone has his versions of the models (unless they specifically commissioned him to make one), or that they're publicly available anywhere. I'm only asking to see if anyone happens to have any of his 3d models.
There's another example image as well. The reason I'm including it is because it looks like he somehow increased the texture resolution, or maybe he simply scaled up the character and manually adjusted the model's UV map. I downloaded the model from Smutbase and tried doing something similar to the example image, but the textures ended up looking much lower quality.


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BUUUMP
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Bump for Oraxia
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bump
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@king1 bump
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hay so i got the model but you'll need to fix it up in blender
password: BRUH -
hay so i got the model but you'll need to fix it up in blender
password: BRUH@red-pancake wym fix it up?
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@red-pancake wym fix it up?
@AmpedX99 its a blender model and its not rigged and its in a posed
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@AmpedX99 its a blender model and its not rigged and its in a posed
@red-pancake Dude, what do you mean 'fix it'? There's nothing in the model you brought that could be kept for later, you brought the Tripo3D model or something like that. If it were just about adding a rig, that'd be fine, I'd do it right now, but it's not just that. The model you brought doesn't have good retopology, doesn't have good texturing, and even the body structure isn't good. It would be better for me to create a new model using the image as a reference than to try to 'fix' this one. Man, to be honest, I wanted to say a lot more, but everyone had to start somewhere, and you did try to help, even if it ended up being useless.
To answer your question, no, the model isn't rig-compatible, it would work better as a static model, an object in the scene. No, actually, forget what I said, it won't even work for that, because of the face count on the model is high (1,998,454).
Anyway, good luck finding the model or something related from the artist.
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