new fexa anti bald
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There already an asset for it and itβs free
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There already an asset for it and itβs free
@Cthulhugirl what tis the name of the asset
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what is this model called?
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@hellokitty435 THANK YOUUUUUUUUUUUU
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incase u dont wanna download from ko-fi -
tho this just the free ver..
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Anyone possibly have fexa without her original hair, so i can add the ponytail? Zero blender knowledge.
@cococuit i didnt use blender to add the ponytail it can just be added into the model and parented
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VRCFury Drag and Drop Prefab with materials and textures all set up
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VRCFury Drag and Drop Prefab with materials and textures all set up
@Momma_Vicky7175 how do you work this? i've dragged and dropped it almost everywhere on the avatar but the hair toggle doesnt seem to do anything strangely.
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@Momma_Vicky7175 how do you work this? i've dragged and dropped it almost everywhere on the avatar but the hair toggle doesnt seem to do anything strangely.
for clearance: the fully textured prefab summons itself to the right of the model for some reason but the one without the prefab automatically goes onto the avatar, its like its split up into two for some reason. no clue if theres a better way to be importing this
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for clearance: the fully textured prefab summons itself to the right of the model for some reason but the one without the prefab automatically goes onto the avatar, its like its split up into two for some reason. no clue if theres a better way to be importing this
@MelanoeDramatic 1) Make sure both the avatar itself and the hair asset are set to position X 0, Y 0, Z 0, and then make sure that you drag the object from the asset library onto the root name of the whole avatar, as this will automatically apply it as a child instance. The armature link and replacement toggle should work as they are. If you ABSOLUTELY need to, you can give me your discord, and ill get on a call and walk you through it.
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incase u dont wanna download from ko-fi@spaccamount do u got the ava file too?
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m o m mmy
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@MelanoeDramatic 1) Make sure both the avatar itself and the hair asset are set to position X 0, Y 0, Z 0, and then make sure that you drag the object from the asset library onto the root name of the whole avatar, as this will automatically apply it as a child instance. The armature link and replacement toggle should work as they are. If you ABSOLUTELY need to, you can give me your discord, and ill get on a call and walk you through it.
@Momma_Vicky7175 coudl u help me my discord is depressionagain
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@Momma_Vicky7175 coudl u help me my discord is depressionagain
Sent friend request
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