Jouffa Avi :D
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thank yall for being patient, i fixed all those issues
i got a response about the blink but havent gotten a fix yet sadly@lovenightsky hey thanks so much for fixing my mistakes this origanlly was meant to be kept to myself
but i got alot wants on it and decided to share if you want to share the final package with me i will fix the blink myself and give it back to you as im multi tasking a current edit of beanies new model too
much thanks -
thank yall for being patient, i fixed all those issues
i got a response about the blink but havent gotten a fix yet sadly@lovenightsky dm for my discord for better communication or if you would rather to keep it to ripper dms is fine to!
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@lovenightsky hey thanks so much for fixing my mistakes this origanlly was meant to be kept to myself
but i got alot wants on it and decided to share if you want to share the final package with me i will fix the blink myself and give it back to you as im multi tasking a current edit of beanies new model too
much thanks@luvr oh no not you its okay
i mean jerry the creator of the FT template, i reached out to him to see about a fix! its a beautiful edit! -
i replaced the link in my other message with the update! please lmk and show images if there are issues, i am one person so i cant catch everything myself so i appreciate when its brought forward

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I FIXED THE BLINKING FOR FACE TRACKING
there is no more eye poke or headpat for the FT but it works for the OG non-FT version! -
@Sukiyana find them in the project? lol they arent hard to find all the materials take you straight to them they arent organized so i cant show you exactly where all the textures are since some are from Fae are some are from the og jouffa
@lovenightsky ah my bad im new to blender and i thought i was in the right place. was definitely looking in the wrong section.
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@lovenightsky ah my bad im new to blender and i thought i was in the right place. was definitely looking in the wrong section.
@Sukiyana its okay!
everyone starts somewhere -
@lovenightsky dm for my discord for better communication or if you would rather to keep it to ripper dms is fine to!
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P puppi referenced this topic on
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I FIXED THE BLINKING FOR FACE TRACKING
there is no more eye poke or headpat for the FT but it works for the OG non-FT version!@lovenightsky hey, how do i get it to work? ive tried everything like reimporting jerry's and all i get is a blank face.
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@lovenightsky hey, how do i get it to work? ive tried everything like reimporting jerry's and all i get is a blank face.
@Insiga what does the avatar look like in the hierarchy?
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I FIXED THE BLINKING FOR FACE TRACKING
there is no more eye poke or headpat for the FT but it works for the OG non-FT version!@lovenightsky is the file updated or have you shared the fixed blinking some where?
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@lovenightsky is the file updated or have you shared the fixed blinking some where?
@Vizzie the file itself is updated!
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@Insiga could you click on the vf ue vrcft object and show me the component? it should be a full vrcfury controller. even if nothing looks wrong i usually just delete the object and reapply it myself in case something imported improperly. i have noticed jerrys template requires being specific or it doesnt work its sensitive!
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@dobiebuffy on which one? its fixed on all the FT ones! the non-ft never had the problem since it was only FT blendshapes being affected by the headpat and poke. if you mean she just doesnt blink randomly like usual then just check that the descriptor still has the mesh assigned, it something couldve imported funny

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@dobiebuffy make sure you imported version 1.5, thats with the eye blink fix!

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@Insiga could you click on the vf ue vrcft object and show me the component? it should be a full vrcfury controller. even if nothing looks wrong i usually just delete the object and reapply it myself in case something imported improperly. i have noticed jerrys template requires being specific or it doesnt work its sensitive!
@lovenightsky Re-applying does nothing. ive reimported the orignal avatar along with ur fix multiple times along with readding the vrcft prefab.
The face works fine till i turn on face tracking and then everything sgoes still and her eyes are closed. Also, the debug window appears to be very small and anchored to the world origin. debug window is broken for me. is it because i imported my own jerrys template? I imported the most recent version but if i remove the version i imported its just a missing prefab.


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@lovenightsky Re-applying does nothing. ive reimported the orignal avatar along with ur fix multiple times along with readding the vrcft prefab.
The face works fine till i turn on face tracking and then everything sgoes still and her eyes are closed. Also, the debug window appears to be very small and anchored to the world origin. debug window is broken for me. is it because i imported my own jerrys template? I imported the most recent version but if i remove the version i imported its just a missing prefab.


@Insiga hmm, what headset do you use? you have vrcft app setup and everything? just wanna make sure because i know others have had success. it probably is due to you using your own version since jerrys ft is SUPER sensitive, id remove the template completely dont use vcc to import it and use the latest ver! if it still says missing prefab just delete the object and redrag the prefab onto it

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@Insiga hmm, what headset do you use? you have vrcft app setup and everything? just wanna make sure because i know others have had success. it probably is due to you using your own version since jerrys ft is SUPER sensitive, id remove the template completely dont use vcc to import it and use the latest ver! if it still says missing prefab just delete the object and redrag the prefab onto it

@lovenightsky quest pro, yes its setup properly. So what you want me to import from jerrys website directly instead of vcc?
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@lovenightsky quest pro, yes its setup properly. So what you want me to import from jerrys website directly instead of vcc?
@Insiga yea there was some issues recently with jerrys on vcc not working so its just best to try and troubleshoot everything
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