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  4. {Gift} 【VRC想定】MouthGimmicks / クエスト対応済アバターギミック【MA前提】

{Gift} 【VRC想定】MouthGimmicks / クエスト対応済アバターギミック【MA前提】

Scheduled Pinned Locked Moved Gifts / Downloads
giftbooth assetmouthdroolgift-booth
12 Posts 11 Posters 6.0k Views 12 Watching
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  • S
    S
    SomeCats
    wrote on last edited by
    #3

    Thankyou OwO

    Consider supporting the authors for more contents if u think the assets are good w

    == OwO Plz use WinRAR/7zip to unzip my files ==

    1 Reply Last reply
    1
    • BubbleuwuB
      BubbleuwuB
      Bubbleuwu
      wrote on last edited by
      #4

      Thank you

      1 Reply Last reply
      1
      • ExcaligatorE
        ExcaligatorE
        Excaligator
        wrote on last edited by
        #5

        Thank you for sharing!~♡

        1 Reply Last reply
        1
        • 1
          1
          189605
          wrote on last edited by
          #6

          tks~

          1 Reply Last reply
          0
          • bb bunnyB
            bb bunnyB
            bb bunny
            wrote on last edited by
            #7

            how to add?

            1 Reply Last reply
            0
            • AimiA
              AimiA
              Aimi
              wrote on last edited by
              #8

              Also trying to figure out how to add. It looks like its working in the editor but the modular avatar toggles don't be toggling in game / gesture manager.

              1 Reply Last reply
              0
              • S
                S
                SpinDip
                wrote on last edited by
                #9

                I'm unsure if this will help but i have it working on my Kumaly. I did have to mess with it to get it to work since there are no instructions.

                I took the "MouthGimmicks" prefab and I put it directly onto my head. You will see a cylinder. I moved and scaled the "口内涎" part to adjust to where I wanted it. Then I hid "パーティクル範囲(アップロード前に削除)". That is the cylinder and will stay there if you do not hide it. I then made sure that all parameters are activated/registered. (That was in the components on this prefab I dragged in)

                The breath is not linked to visemes but the saliva is so you won't notice saliva unless you are speaking. I have not tested out any other features so this is as far as I was able to get!

                @bb-bunny @aimi I hope this helps ❤

                1 Reply Last reply
                😊
                3
                • bb bunnyB
                  bb bunnyB
                  bb bunny
                  wrote on last edited by
                  #10

                  any update?

                  1 Reply Last reply
                  0
                  • C
                    C
                    Cherry_IcedTea
                    wrote on last edited by
                    #11

                    Not sure if it was updated sense it was posted but I ended up buying it not seeing it was already uploaded. Enjoy!

                    [register or login to view this hidden content]

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                    2
                    • LeafieL
                      LeafieL
                      Leafie
                      wrote on last edited by
                      #12

                      doesn't work in game looks fine in editor

                      1 Reply Last reply
                      0

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                      With your input, this post could be even better 💗

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