[Gift] VRC To Warudo Exporter
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No problem! I don't check often so when folks ping me here as a reminder for an update I just do it.
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@redbullrox Thank you so muchh
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No problem! I don't check often so when folks ping me here as a reminder for an update I just do it.
@redbullrox bump for 1.5.8 update! it just released an hour ago
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@redbullrox bump for 1.5.8 update! it just released an hour ago
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@redbullrox thank you!!
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has anyone else here had an issue where the model exports as fully pink? like broken materials.
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has anyone else here had an issue where the model exports as fully pink? like broken materials.
has anyone else here had an issue where the model exports as fully pink? like broken materials.
That is an issue they know about.
"Known Issues:
Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!" -
is there any update? can you share again? itll be so helpful thankyou
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Bump update 1.5.9 please
@redbullrox -
Bump update 1.5.9 please
@redbullroxWarudo Exporter v1.5.9
Fixed install wizard hanging on installing packages forever.
Added new option to convert VRC Physbones to Dynamic Bones instead of letting Warudo do it.
This uses code from FACS01's conversion tool. Thank you!
Removed some unnecessary NDMF components from exported avatars to reduce (harmless but spammy) errors.Added Echo_DNG face tracking blendshape translation preset.
Added a barebones (heh) test avatar to help test exporting.
Known Issues:
Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!
Didn't even know this came out recently LOL
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Bump update 1.5.9 please
@redbullroxWarudo Exporter v1.5.9
Fixed install wizard hanging on installing packages forever.
Added new option to convert VRC Physbones to Dynamic Bones instead of letting Warudo do it.
This uses code from FACS01's conversion tool. Thank you!
Removed some unnecessary NDMF components from exported avatars to reduce (harmless but spammy) errors.Added Echo_DNG face tracking blendshape translation preset.
Added a barebones (heh) test avatar to help test exporting.
Known Issues:
Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!
Didn't even know this came out recently LOL
@redbullrox THANK U SOO MUCHH love youu
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