GIFT: (spider legs) MA対応「アラクネパーツ」VRChat対応衣装3Dモデル (fullset)
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Im having trouble setting this up, could anyone help me out?
VRChat Package Resolver Tool
VRChat SDK - Base
VRChat SDK - Avatars
VRCQuestTools
Poiyomi Toon Shader
VRCFury
d4rkAvatarOptimizer
Final IK Stub
lilToon
Modular Avatar
Non-Destructive Modular Framework
NSFW Locomotion
Gesture Manager
wholesome
SPS ConfiguratorThose are the packages on my CC
and i added these https://github.com/nekobako/MaskTextureEditor?tab=readme-ov-file
https://hellojingai3d500.booth.pm/items/2946865Based on the author post on Booth.
But
Besides the shader, the Modular Avatar is having issues merging the 2 -
@HGB ! i did these vcc and it worked

also you might have added a extra liltoon or poi package to ur project when adding a hair or something because thats normally breaks a projects textures -
Spooky Season be upon ye!

Includes a whole bunch of separate prefab packages for like a bazillion avatars, but should be easy enough to modify for ones not included.
REMEMBER TO ADD FINALIKTO YOUR CREATOR COMPANION/PROJECT!
It will not work without this!
(And because of this it sadly doesn't work for Quest)@birdy007 witch one teh files in there contained the spide rlegs for teh manuka or do i need the entire archive
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@birdy007 witch one teh files in there contained the spide rlegs for teh manuka or do i need the entire archive
@lenkagamine12 You need both the first file (parts_common), and the file named partsmanuka.
The first file is the actual fbx + texture + materials, the second file is the prefab for her. -
@lenkagamine12 You need both the first file (parts_common), and the file named partsmanuka.
The first file is the actual fbx + texture + materials, the second file is the prefab for her.@birdy007 thanks ur a big big help freind
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Im having trouble setting this up, could anyone help me out?
VRChat Package Resolver Tool
VRChat SDK - Base
VRChat SDK - Avatars
VRCQuestTools
Poiyomi Toon Shader
VRCFury
d4rkAvatarOptimizer
Final IK Stub
lilToon
Modular Avatar
Non-Destructive Modular Framework
NSFW Locomotion
Gesture Manager
wholesome
SPS ConfiguratorThose are the packages on my CC
and i added these https://github.com/nekobako/MaskTextureEditor?tab=readme-ov-file
https://hellojingai3d500.booth.pm/items/2946865Based on the author post on Booth.
But
Besides the shader, the Modular Avatar is having issues merging the 2@HGB so this is becouse u need a mesh deleter tool the avatar will always need this wht u wana do is either make her legs a toggel somehow or cut off her legs completly and only keep teh spider part
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@HGB so this is becouse u need a mesh deleter tool the avatar will always need this wht u wana do is either make her legs a toggel somehow or cut off her legs completly and only keep teh spider part
@lenkagamine12 Yeah soo haha i ended up buying the asset and it still wouldnt work, and I figured out why. The prefab breaks if u don't upload everything including the avatar itself in order, and get the scene with the avatar and the legs already on. If not the mesh itself just breaks if u dont upload in order
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@lenkagamine12 Yeah soo haha i ended up buying the asset and it still wouldnt work, and I figured out why. The prefab breaks if u don't upload everything including the avatar itself in order, and get the scene with the avatar and the legs already on. If not the mesh itself just breaks if u dont upload in order
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@HGB What exactly do you mean with "in order"? You also didn't use the right FinalIK, the one that I linked is whitelisted for VRC.
@birdy007 so wait did u upload it with the legs going through the spider oart in unnity
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@HGB What exactly do you mean with "in order"? You also didn't use the right FinalIK, the one that I linked is whitelisted for VRC.
@birdy007 if so could u send me wht u gt up in ur vcc to make this work properly couse iv been having to cut off the legs and if u could couse u share the version of the gimick u have
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@lenkagamine12 Yeah soo haha i ended up buying the asset and it still wouldnt work, and I figured out why. The prefab breaks if u don't upload everything including the avatar itself in order, and get the scene with the avatar and the legs already on. If not the mesh itself just breaks if u dont upload in order
@HGB sorry ment to mention u bbut could u send me the baught version if ur ablle
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@lenkagamine12 Yeah soo haha i ended up buying the asset and it still wouldnt work, and I figured out why. The prefab breaks if u don't upload everything including the avatar itself in order, and get the scene with the avatar and the legs already on. If not the mesh itself just breaks if u dont upload in order
@HGB im basicly asking if u can post the paid version in ur own post so we are all able to get the one that works instead of whtever birdy uploaded
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@birdy007 if so could u send me wht u gt up in ur vcc to make this work properly couse iv been having to cut off the legs and if u could couse u share the version of the gimick u have
@lenkagamine12 the legs should automatically cut off on upload/in playmode with gesture manager (and reattach if you're switching back to human mode in the menu), are you sure you're using the right prefab? There's several options.
Using these exact files I redownloaded after deleting mine off my PC (I didn't feel like waiting a million years for Booth to give me my files), I got a perfectly working Manuka and Lasyusha out of it.

This is from a couple of weeks ago, same packages in both projects, the versions being slightly outdated shouldn't affect it.
FINal IK is missing from here because I forgot to add it, so I added it afterwards with a unitypackage, but that does not make a difference in this case.
The only other thing I've added that's not on this list, is GoGoLoco (works surprisingly well with the legs if you're feeling like being a deskie spider, little tip for people reading this), but that doesn't change anything about the functionality of the asset either.So if you're sure you used both the character-specific package, as well as the commons package, and you're using the correct prefab, then there must be something else in your project that's interfering, or you didn't actually attach it to your avatar maybe but put it slightly too low in the hierarchy? I don't know!
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@lenkagamine12 the legs should automatically cut off on upload/in playmode with gesture manager (and reattach if you're switching back to human mode in the menu), are you sure you're using the right prefab? There's several options.
Using these exact files I redownloaded after deleting mine off my PC (I didn't feel like waiting a million years for Booth to give me my files), I got a perfectly working Manuka and Lasyusha out of it.

This is from a couple of weeks ago, same packages in both projects, the versions being slightly outdated shouldn't affect it.
FINal IK is missing from here because I forgot to add it, so I added it afterwards with a unitypackage, but that does not make a difference in this case.
The only other thing I've added that's not on this list, is GoGoLoco (works surprisingly well with the legs if you're feeling like being a deskie spider, little tip for people reading this), but that doesn't change anything about the functionality of the asset either.So if you're sure you used both the character-specific package, as well as the commons package, and you're using the correct prefab, then there must be something else in your project that's interfering, or you didn't actually attach it to your avatar maybe but put it slightly too low in the hierarchy? I don't know!
@birdy007 to be honest no im not sure aparently someon below says that baught this and is saying it has to uploaded in a certain order is the version in the workupload link ur handing out here thhe payed version or
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@birdy007 to be honest no im not sure aparently someon below says that baught this and is saying it has to uploaded in a certain order is the version in the workupload link ur handing out here thhe payed version or
@lenkagamine12 This is the paid version, I bought it myself. It's exactly the same, I have no idea what this person is talking about when they say they have to upload it "in order", that term makes absolutely no sense in this scenario.

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@HGB What exactly do you mean with "in order"? You also didn't use the right FinalIK, the one that I linked is whitelisted for VRC.
@birdy007 No i did, just a downloaded version cuz for whatever reason wouldnt connect to CC.
You kinda seem offender with my statement for some odd reason, or at least thats the energy those reply come in for haha.
Regardless I ment I just open the unity project, and started uploading to the project each component and left the legs for last.
Putting the components through CC before opening unity, adding the avatar, the legs, ect, wouldnt work.
So i just decided to just open a clean Project with nothing but the SDK and upload 1 by 1 in the order the creator page showed the requirements.
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@birdy007 No i did, just a downloaded version cuz for whatever reason wouldnt connect to CC.
You kinda seem offender with my statement for some odd reason, or at least thats the energy those reply come in for haha.
Regardless I ment I just open the unity project, and started uploading to the project each component and left the legs for last.
Putting the components through CC before opening unity, adding the avatar, the legs, ect, wouldnt work.
So i just decided to just open a clean Project with nothing but the SDK and upload 1 by 1 in the order the creator page showed the requirements.
@HGB no by no means was i offended i was just very confused is all
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