LF rip of this Ginger avatar by MeW_Angel)
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bump! Anyone?
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had this saved in my hard drive cause my friend also wanted it
this link will only be up for a day so get it asap @bigbangattack -
had this saved in my hard drive cause my friend also wanted it
this link will only be up for a day so get it asap @bigbangattack -
had this saved in my hard drive cause my friend also wanted it
this link will only be up for a day so get it asap @bigbangattack@Yukix reup
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@kingtiger88 @bigbangattack
permanent link this time -
@kingtiger88 @bigbangattack
permanent link this time -
if yall dont know how to make it as a working package just let me know ill make it into a unity package instead of giving the vrca
@Yukix yeah can i get that package no idea how to fix vrca files
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@Yukix It seems just a little janky. Says Gesture Layer needs valid mask on first animator layer
While the costume toggles work, the hand gestures are both mapped to her left (our right) hand. Any fixes?
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Nevermind; I fixed it myself. To those wanting to fix it themselves here's the exact steps;
I had to find the "VRCFury Gesture" controller and make 2 new Avatar Masks; one for each individual hands' muscles, and assign them to the left and right hand layers. I then assigned the "Mask for VF32 Base Mask" to the [VF32] Base Mask layer in the "VRCFury Gesture" controller, found the "VRCFury Additive" controller, and assigned it to the identically-named layer there too.
Then I made one last mask called "vrc_HandsOnly" assigned to both hands' muscles, clicked the avatar in the Hierarchy to open its controller (not sure how else to find it), and assigned it to the "[VF103] Defaults" layer.
As for Gogo, I fixed it by removing the prefab and dropping a reimported prefab onto the avatar in the hierarchy, then setting the Base, Action and Sitting controllers in the Playable Layers section in the Inspector to ProxyBase, ProxyAction and ProxySitting respectively.
Both hands now work, and so does gogo!
Thanks so much for the rip @yukix !
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B bigbangattack has marked this topic as solved on
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@Yukix i gotta ask am i messing something the avi doesnt appear to be nsfw for me
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@Yukix i gotta ask am i messing something the avi doesnt appear to be nsfw for me
@kingtiger88 It's not nsfw, I just had no other category to put this topic
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This post is deleted!
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Nevermind; I fixed it myself. To those wanting to fix it themselves here's the exact steps;
I had to find the "VRCFury Gesture" controller and make 2 new Avatar Masks; one for each individual hands' muscles, and assign them to the left and right hand layers. I then assigned the "Mask for VF32 Base Mask" to the [VF32] Base Mask layer in the "VRCFury Gesture" controller, found the "VRCFury Additive" controller, and assigned it to the identically-named layer there too.
Then I made one last mask called "vrc_HandsOnly" assigned to both hands' muscles, clicked the avatar in the Hierarchy to open its controller (not sure how else to find it), and assigned it to the "[VF103] Defaults" layer.
As for Gogo, I fixed it by removing the prefab and dropping a reimported prefab onto the avatar in the hierarchy, then setting the Base, Action and Sitting controllers in the Playable Layers section in the Inspector to ProxyBase, ProxyAction and ProxySitting respectively.
Both hands now work, and so does gogo!
Thanks so much for the rip @yukix !
I updated my step-by-step fix here and got gogo working, hopefully it helps everyone out in polishing the package @yukix dropped!
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